Files
oak-editor/effects/video/gaussianblureffect.cpp
T

52 lines
1.9 KiB
C++

#include "gaussianblureffect.h"
#include "project/clip.h"
#include <QImage>
GaussianBlurEffect::GaussianBlurEffect(Clip *c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_GAUSSIANBLUR_EFFECT), frag(QOpenGLShader::Fragment), vert(QOpenGLShader::Vertex), bound(false) {
enable_opengl = true;
enable_image = false;
kernelsz_val = add_row("Kernel Size:")->add_field(EFFECT_FIELD_DOUBLE);
sigma_val = add_row("Sigma:")->add_field(EFFECT_FIELD_DOUBLE);
horiz_val = add_row("Horizontal:")->add_field(EFFECT_FIELD_BOOL);
vert_val = add_row("Vertical:")->add_field(EFFECT_FIELD_BOOL);
kernelsz_val->set_double_minimum_value(0);
sigma_val->set_double_minimum_value(0);
kernelsz_val->set_double_default_value(9);
sigma_val->set_double_default_value(5.5);
horiz_val->set_bool_value(true);
vert_val->set_bool_value(true);
vert.compileSourceFile(":/shaders/common.vert");
frag.compileSourceFile(":/shaders/gaussianblureffect.frag");
program.addShader(&vert);
program.addShader(&frag);
program.link();
connect(kernelsz_val, SIGNAL(changed()), this, SLOT(field_changed()));
connect(sigma_val, SIGNAL(changed()), this, SLOT(field_changed()));
connect(horiz_val, SIGNAL(changed()), this, SLOT(field_changed()));
connect(vert_val, SIGNAL(changed()), this, SLOT(field_changed()));
refresh();
}
void GaussianBlurEffect::process_gl(double timecode, GLTextureCoords &coords) {
program.bind();
program.setUniformValue("resolution", parent_clip->getWidth(), parent_clip->getHeight());
program.setUniformValue("kernel_size", (GLfloat) kernelsz_val->get_double_value(timecode));
program.setUniformValue("sigma", (GLfloat) sigma_val->get_double_value(timecode));
program.setUniformValue("horiz_blur", horiz_val->get_bool_value(timecode));
program.setUniformValue("vert_blur", vert_val->get_bool_value(timecode));
}
void GaussianBlurEffect::clean_gl() {
program.release();
}