Files
oak-editor/app/render/framemanager.h
T
itsmattkc befb591b06 framemanager: added qmutex header
Some platforms need this it seems
2021-04-28 17:37:28 +10:00

93 lines
1.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef FRAMEMANAGER_H
#define FRAMEMANAGER_H
#include <QMutex>
#include <QObject>
#include <QTimer>
namespace olive {
class FrameManager : public QObject
{
Q_OBJECT
public:
static void CreateInstance();
static void DestroyInstance();
static FrameManager* instance();
static char* Allocate(int size);
static void Deallocate(int size, char* buffer);
private:
FrameManager();
virtual ~FrameManager() override;
/**
* @brief Allocate buffer
*
* Caller takes ownership of buffer and can delete it if they want. It can also be returned to
* the manager with Deallocate and potentially be re-used later.
*
* Thread-safe.
*/
char* AllocateFromPool(int size);
/**
* @brief Deallocate buffer
*
* Manager will take ownership and buffer will stay allocated for some time in case it can be
* re-used.
*
* Thread-safe.
*/
void DeallocateToPool(int size, char* buffer);
static FrameManager* instance_;
static const int kFrameLifetime;
struct Buffer
{
qint64 time;
char* data;
};
std::map< int, std::list<Buffer> > pool_;
QMutex mutex_;
QTimer clear_timer_;
private slots:
void GarbageCollection();
};
}
#endif // FRAMEMANAGER_H