Files
oak-editor/app/render/backend/videorenderworker.cpp
T

297 lines
9.4 KiB
C++

#include "videorenderworker.h"
#include "common/define.h"
#include "node/block/transition/transition.h"
#include "node/node.h"
#include "project/project.h"
#include "render/pixelservice.h"
VideoRenderWorker::VideoRenderWorker(VideoRenderFrameCache *frame_cache, DecoderCache* decoder_cache, QObject *parent) :
RenderWorker(decoder_cache, parent),
frame_cache_(frame_cache),
operating_mode_(kHashRenderCache)
{
}
const VideoRenderingParams &VideoRenderWorker::video_params()
{
return video_params_;
}
NodeValueTable VideoRenderWorker::RenderInternal(const NodeDependency& path, const qint64 &job_time)
{
// Get hash of node graph
// We use SHA-1 for speed (benchmarks show it's the fastest hash available to us)
QByteArray hash;
if (operating_mode_ & kHashOnly) {
QCryptographicHash hasher(QCryptographicHash::Sha1);
// Embed video parameters into this hash
int vwidth = video_params_.effective_width();
int vheight = video_params_.effective_height();
PixelFormat::Format vfmt = video_params_.format();
RenderMode::Mode vmode = video_params_.mode();
hasher.addData(reinterpret_cast<const char*>(&vwidth), sizeof(int));
hasher.addData(reinterpret_cast<const char*>(&vheight), sizeof(int));
hasher.addData(reinterpret_cast<const char*>(&vfmt), sizeof(PixelFormat::Format));
hasher.addData(reinterpret_cast<const char*>(&vmode), sizeof(RenderMode::Mode));
HashNodeRecursively(&hasher, path.node(), path.in());
hash = hasher.result();
}
NodeValueTable value;
if (!(operating_mode_ & kRenderOnly)) {
// Emit only the hash
emit CompletedDownload(path, job_time, hash, false);
} else if ((operating_mode_ & kHashOnly) && frame_cache_->HasHash(hash, video_params_.format())) {
// We've already cached this hash, no need to continue
emit HashAlreadyExists(path, job_time, hash);
} else if (!(operating_mode_ & kHashOnly) || frame_cache_->TryCache(hash)) {
// This hash is available for us to cache, start traversing graph
value = ProcessNode(path);
// Find texture in hash
QVariant texture = value.Get(NodeParam::kTexture);
// Signal that we have a frame in memory that could be shown right now
emit CompletedFrame(path, job_time, hash, texture);
// If we actually have a texture, download it into the disk cache
if ((operating_mode_ & kDownloadOnly) && !texture.isNull()) {
Download(texture, frame_cache_->CachePathName(hash, video_params_.format()));
}
frame_cache_->RemoveHashFromCurrentlyCaching(hash);
if (operating_mode_ & kDownloadOnly) {
// Signal that this job is complete
emit CompletedDownload(path, job_time, hash, !texture.isNull());
}
} else {
// Another thread must be caching this already, nothing to be done
emit HashAlreadyBeingCached(path, job_time, hash);
}
return value;
}
FramePtr VideoRenderWorker::RetrieveFromDecoder(DecoderPtr decoder, const TimeRange &range)
{
return decoder->RetrieveVideo(range.in());
}
void VideoRenderWorker::HashNodeRecursively(QCryptographicHash *hash, const Node* n, const rational& time)
{
// Resolve BlockList
if (n->IsTrack()) {
n = static_cast<const TrackOutput*>(n)->BlockAtTime(time);
if (!n) {
return;
}
}
// Add this Node's ID
hash->addData(n->id().toUtf8());
if (n->IsBlock() && static_cast<const Block*>(n)->type() == Block::kTransition) {
const TransitionBlock* transition = static_cast<const TransitionBlock*>(n);
double all_prog = transition->GetTotalProgress(time);
double in_prog = transition->GetInProgress(time);
double out_prog = transition->GetOutProgress(time);
hash->addData(reinterpret_cast<const char*>(&all_prog), sizeof(double));
hash->addData(reinterpret_cast<const char*>(&in_prog), sizeof(double));
hash->addData(reinterpret_cast<const char*>(&out_prog), sizeof(double));
}
foreach (NodeParam* param, n->parameters()) {
// For each input, try to hash its value
if (param->type() == NodeParam::kInput) {
NodeInput* input = static_cast<NodeInput*>(param);
if (n->IsBlock()) {
const Block* b = static_cast<const Block*>(n);
// Ignore some Block attributes when hashing
if (input == b->media_in_input()
|| input == b->speed_input()
|| input == b->length_input()) {
continue;
}
}
// Get time adjustment
// For a single frame, we only care about one of the times
rational input_time = n->InputTimeAdjustment(input, TimeRange(time, time)).in();
if (input->IsConnected()) {
// Traverse down this edge
HashNodeRecursively(hash, input->get_connected_node(), input_time);
} else {
// Grab the value at this time
QVariant value = input->get_value_at_time(input_time);
hash->addData(NodeParam::ValueToBytes(input->data_type(), value));
}
// We have one exception for FOOTAGE types, since we resolve the footage into a frame in the renderer
if (input->data_type() == NodeParam::kFootage) {
StreamPtr stream = ResolveStreamFromInput(input);
if (stream) {
DecoderPtr decoder = ResolveDecoderFromInput(stream);
if (decoder) {
// Add footage details to hash
// Footage filename
hash->addData(stream->footage()->filename().toUtf8());
// Footage last modified date
hash->addData(stream->footage()->timestamp().toString().toUtf8());
// Footage stream
hash->addData(QString::number(stream->index()).toUtf8());
if (stream->type() == Stream::kImage || stream->type() == Stream::kVideo) {
ImageStreamPtr image_stream = std::static_pointer_cast<ImageStream>(stream);
// Current color config and space
hash->addData(image_stream->footage()->project()->ocio_config().toUtf8());
hash->addData(image_stream->colorspace().toUtf8());
// Alpha associated setting
hash->addData(QString::number(image_stream->premultiplied_alpha()).toUtf8());
}
// Footage timestamp
if (stream->type() == Stream::kVideo) {
hash->addData(QStringLiteral("%1/%2").arg(QString::number(input_time.numerator()),
QString::number(input_time.denominator())).toUtf8());
/*Decoder::RetrieveState state = decoder->GetRetrieveState(input_time);
if (state == Decoder::kReady) {
VideoStreamPtr video_stream = std::static_pointer_cast<VideoStream>(stream);
int64_t timestamp_here = video_stream->get_closest_timestamp_in_frame_index(input_time);
hash->addData(QString::number(timestamp_here).toUtf8());
} else {
ReportUnavailableFootage(stream, state, input_time);
}*/
}
}
}
}
}
}
}
void VideoRenderWorker::SetParameters(const VideoRenderingParams &video_params)
{
video_params_ = video_params;
if (IsStarted()) {
ResizeDownloadBuffer();
}
ParametersChangedEvent();
}
void VideoRenderWorker::SetOperatingMode(const VideoRenderWorker::OperatingMode &mode)
{
operating_mode_ = mode;
}
bool VideoRenderWorker::InitInternal()
{
ResizeDownloadBuffer();
return true;
}
void VideoRenderWorker::CloseInternal()
{
download_buffer_.clear();
}
void VideoRenderWorker::Download(QVariant texture, QString filename)
{
PixelFormat::Info format_info = PixelService::GetPixelFormatInfo(video_params().format());
// Set up OIIO::ImageSpec for compressing cached images on disk
OIIO::ImageSpec spec(video_params().effective_width(), video_params().effective_height(), kRGBAChannels, format_info.oiio_desc);
if (video_params_.format() != PixelFormat::PIX_FMT_RGBA8
&& video_params_.format() != PixelFormat::PIX_FMT_RGBA16U) {
// Integer types don't use EXR (they use TIFF instead) because EXR is very slow with integer formats
spec.attribute("compression", "dwaa:200");
}
TextureToBuffer(texture, download_buffer_);
std::string working_fn_std = filename.toStdString();
auto out = OIIO::ImageOutput::create(working_fn_std);
// Keep export to this thread only
out->threads(1);
if (out) {
out->open(working_fn_std, spec);
out->write_image(format_info.oiio_desc, download_buffer_.data());
out->close();
#if OIIO_VERSION < 10903
OIIO::ImageOutput::destroy(out);
#endif
} else {
qWarning() << "Failed to open output file:" << filename;
}
}
void VideoRenderWorker::ResizeDownloadBuffer()
{
download_buffer_.resize(PixelService::GetBufferSize(video_params_.format(), video_params_.effective_width(), video_params_.effective_height()));
}
NodeValueTable VideoRenderWorker::RenderBlock(const TrackOutput *track, const TimeRange &range)
{
// A frame can only have one active block so we just validate the in point of the range
Block* active_block = track->BlockAtTime(range.in());
NodeValueTable table;
if (active_block) {
table = ProcessNode(NodeDependency(active_block, range));
}
return table;
}
void VideoRenderWorker::ReportUnavailableFootage(StreamPtr stream, Decoder::RetrieveState state, const rational &stream_time)
{
emit FootageUnavailable(stream,
state,
TimeRange(CurrentPath().in(), CurrentPath().in() + video_params().time_base()),
stream_time);
}
ColorProcessorCache *VideoRenderWorker::color_cache()
{
return &color_cache_;
}