213 lines
4.9 KiB
C++
213 lines
4.9 KiB
C++
#ifndef EFFECT_H
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#define EFFECT_H
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#include <QObject>
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#include <QString>
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#include <QVector>
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#include <QColor>
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#include <QOpenGLFunctions>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLTexture>
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#include <QMutex>
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#include <QThread>
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class QLabel;
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class QWidget;
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class CollapsibleWidget;
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class QGridLayout;
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class QPushButton;
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class QMouseEvent;
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struct Clip;
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class QXmlStreamReader;
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class QXmlStreamWriter;
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class Effect;
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class EffectRow;
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class CheckboxEx;
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class KeyframeDelete;
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struct EffectMeta {
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QString name;
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QString category;
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QString filename;
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int internal;
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int type;
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int subtype;
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};
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extern QVector<EffectMeta> effects;
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double log_volume(double linear);
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void init_effects();
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Effect* create_effect(Clip* c, const EffectMeta *em);
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const EffectMeta* get_internal_meta(int internal_id, int type);
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extern QMutex effects_loaded;
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#define EFFECT_TYPE_INVALID 0
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#define EFFECT_TYPE_VIDEO 1
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#define EFFECT_TYPE_AUDIO 2
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#define EFFECT_TYPE_EFFECT 3
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#define EFFECT_TYPE_TRANSITION 4
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#define EFFECT_KEYFRAME_LINEAR 0
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#define EFFECT_KEYFRAME_HOLD 1
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#define EFFECT_KEYFRAME_BEZIER 2
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#define EFFECT_INTERNAL_TRANSFORM 0
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#define EFFECT_INTERNAL_TEXT 1
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#define EFFECT_INTERNAL_SOLID 2
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#define EFFECT_INTERNAL_NOISE 3
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#define EFFECT_INTERNAL_VOLUME 4
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#define EFFECT_INTERNAL_PAN 5
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#define EFFECT_INTERNAL_TONE 6
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#define EFFECT_INTERNAL_SHAKE 7
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#define EFFECT_INTERNAL_TIMECODE 8
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#define EFFECT_INTERNAL_MASK 9
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#define EFFECT_INTERNAL_CORNERPIN 12
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#define EFFECT_INTERNAL_COUNT 13
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#define KEYFRAME_TYPE_LINEAR 0
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#define KEYFRAME_TYPE_SMOOTH 1
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#define KEYFRAME_TYPE_BEZIER 2
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struct GLTextureCoords {
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int grid_size;
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int vertexTopLeftX;
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int vertexTopLeftY;
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int vertexTopLeftZ;
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int vertexTopRightX;
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int vertexTopRightY;
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int vertexTopRightZ;
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int vertexBottomLeftX;
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int vertexBottomLeftY;
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int vertexBottomLeftZ;
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int vertexBottomRightX;
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int vertexBottomRightY;
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int vertexBottomRightZ;
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float textureTopLeftX;
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float textureTopLeftY;
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float textureTopLeftQ;
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float textureTopRightX;
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float textureTopRightY;
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float textureTopRightQ;
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float textureBottomRightX;
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float textureBottomRightY;
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float textureBottomRightQ;
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float textureBottomLeftX;
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float textureBottomLeftY;
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float textureBottomLeftQ;
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};
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qint16 mix_audio_sample(qint16 a, qint16 b);
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#include "effectfield.h"
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#include "effectrow.h"
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#include "effectgizmo.h"
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class Effect : public QObject {
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Q_OBJECT
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public:
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Effect(Clip* c, const EffectMeta* em);
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~Effect();
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Clip* parent_clip;
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const EffectMeta* meta;
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int id;
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QString name;
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CollapsibleWidget* container;
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EffectRow* add_row(const QString &name, bool savable = true);
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EffectRow* row(int i);
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int row_count();
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EffectGizmo* add_gizmo(int type);
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EffectGizmo* gizmo(int i);
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int gizmo_count();
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bool is_enabled();
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void set_enabled(bool b);
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virtual void refresh();
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Effect* copy(Clip* c);
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void copy_field_keyframes(Effect *e);
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void load(QXmlStreamReader& stream);
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void save(QXmlStreamWriter& stream);
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// glsl handling
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void open();
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void close();
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virtual void startEffect();
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virtual void endEffect();
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bool enable_shader;
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bool enable_coords;
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bool enable_superimpose;
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bool enable_image;
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int getIterations();
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void setIterations(int i);
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const char* ffmpeg_filter;
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virtual void process_image(double timecode, uint8_t* data, int size);
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virtual void process_shader(double timecode, GLTextureCoords&);
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virtual void process_coords(double timecode, GLTextureCoords& coords, int data);
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virtual GLuint process_superimpose(double timecode);
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virtual void process_audio(double timecode_start, double timecode_end, quint8* samples, int nb_bytes, int channel_count);
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virtual void gizmo_draw(double timecode, GLTextureCoords& coords);
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void gizmo_move(EffectGizmo* sender, int x_movement, int y_movement, double timecode, bool done);
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void gizmo_world_to_screen();
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bool are_gizmos_enabled();
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public slots:
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void field_changed();
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private slots:
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void show_context_menu(const QPoint&);
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void delete_self();
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void move_up();
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void move_down();
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protected:
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// glsl effect
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QOpenGLShaderProgram* glslProgram;
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QString vertPath;
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QString fragPath;
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// superimpose effect
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QImage img;
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QOpenGLTexture* texture;
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// enable effect to update constantly
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bool enable_always_update;
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private:
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// superimpose effect
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QString script;
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bool isOpen;
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QVector<EffectRow*> rows;
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QVector<EffectGizmo*> gizmos;
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QGridLayout* ui_layout;
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QWidget* ui;
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bool bound;
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// superimpose functions
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virtual void redraw(double timecode);
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bool valueHasChanged(double timecode);
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QVector<QVariant> cachedValues;
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void delete_texture();
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int get_index_in_clip();
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};
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class EffectInit : public QThread {
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public:
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EffectInit();
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protected:
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void run();
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};
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#endif // EFFECT_H
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