Files
oak-editor/effects/internal/cubetransition.cpp
T

14 lines
345 B
C++

#include "cubetransition.h"
#include "debug.h"
CubeTransition::CubeTransition(Clip* c, Clip* s, const EffectMeta* em) : Transition(c, s, em) {
enable_coords = true;
}
void CubeTransition::process_coords(double progress, GLTextureCoords& coords, int data) {
coords.vertexTopLeftZ = 1;
coords.vertexBottomLeftZ = 1;
}