Files
oak-editor/effects/pixelate.frag
T

20 lines
386 B
GLSL

#version 110
varying vec2 vTexCoord;
uniform sampler2D texture;
uniform float pixels_x;
uniform float pixels_y;
uniform bool bypass;
void main(void) {
if (bypass) {
gl_FragColor = texture2D(texture, vTexCoord);
} else {
vec2 p = vTexCoord;
p.x -= mod(p.x, 1.0 / pixels_x);
p.y -= mod(p.y, 1.0 / pixels_y);
gl_FragColor = texture2D(texture, p);
}
}