Files
oak-editor/app/node/input/media/audio/audio.cpp
T
itsmattkc bc0f01d9a3 make nodes more const friendly and prepare their functions for stateless work
Since the nodes won't be holding any rendering data themselves in this system,
we may as well enforce some level of non-write access by setting all the
functions to const. They were already const-friendly, they just weren't
labelled as such.
2019-12-04 20:10:42 +11:00

43 lines
685 B
C++

#include "audio.h"
AudioInput::AudioInput()
{
samples_output_ = new NodeOutput("samples_out");
AddParameter(samples_output_);
}
Node *AudioInput::copy() const
{
return new AudioInput();
}
QString AudioInput::Name() const
{
return tr("Audio Input");
}
QString AudioInput::id() const
{
return "org.olivevideoeditor.Olive.audioinput";
}
QString AudioInput::Category() const
{
return tr("Input");
}
QString AudioInput::Description() const
{
return tr("Import an audio footage stream.");
}
NodeOutput *AudioInput::samples_output()
{
return samples_output_;
}
NodeValueTable AudioInput::Value(const NodeValueDatabase &value) const
{
return value[footage_input_];
}