Files
oak-editor/app/node/generator/solid/solid.cpp
T
itsmattkc bc0f01d9a3 make nodes more const friendly and prepare their functions for stateless work
Since the nodes won't be holding any rendering data themselves in this system,
we may as well enforce some level of non-write access by setting all the
functions to const. They were already const-friendly, they just weren't
labelled as such.
2019-12-04 20:10:42 +11:00

79 lines
1.8 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "solid.h"
SolidGenerator::SolidGenerator() :
texture_(nullptr)
{
color_input_ = new NodeInput("color_in");
color_input_->set_data_type(NodeParam::kColor);
AddParameter(color_input_);
texture_output_ = new NodeOutput("tex_out");
AddParameter(texture_output_);
}
Node *SolidGenerator::copy() const
{
return new SolidGenerator();
}
QString SolidGenerator::Name() const
{
return tr("Solid");
}
QString SolidGenerator::id() const
{
return "org.olivevideoeditor.Olive.solidgenerator";
}
QString SolidGenerator::Category() const
{
return tr("Generator");
}
QString SolidGenerator::Description() const
{
return tr("Generate a solid color.");
}
NodeOutput *SolidGenerator::texture_output() const
{
return texture_output_;
}
QString SolidGenerator::Code(NodeOutput *output) const
{
if (output == texture_output()) {
// FIXME: Not color managed
return "#version 110\n"
"\n"
"uniform vec4 color_in;\n"
"\n"
"void main(void) {\n"
" gl_FragColor = color_in;\n"
"}\n";
}
return Node::Code(output);
}