Files
oak-editor/app/node/keyframe.cpp
T
itsmattkc a514265fc9 updated NodeKeyframe class to QObject for easier signal/slot handling
While the keyframes themselves are relatively simple, their usage is quite
complex and using QObjects as their base will help a ton of UI and backend
functionality.
2019-12-26 16:30:25 +11:00

69 lines
1.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "keyframe.h"
NodeKeyframe::NodeKeyframe() :
time_(0),
value_(0),
type_(kLinear)
{
}
NodeKeyframe::NodeKeyframe(const rational &time, const QVariant &value, const NodeKeyframe::Type &type) :
time_(time),
value_(value),
type_(type)
{
}
const rational &NodeKeyframe::time() const
{
return time_;
}
void NodeKeyframe::set_time(const rational &time)
{
time_ = time;
emit TimeChanged(time_);
}
const QVariant &NodeKeyframe::value() const
{
return value_;
}
void NodeKeyframe::set_value(const QVariant &value)
{
value_ = value;
emit ValueChanged(value_);
}
const NodeKeyframe::Type &NodeKeyframe::type() const
{
return type_;
}
void NodeKeyframe::set_type(const NodeKeyframe::Type &type)
{
type_ = type;
emit TypeChanged(type_);
}