Files
oak-editor/app/project/item/item.cpp
T
itsmattkc bb57884cac added save functions to various classes
Each class is responsible for its own saving and loading from the XML data
in order to reduce the complexity of the save code.
2020-01-12 18:36:31 +11:00

178 lines
3.1 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "item.h"
Item::Item() :
parent_(nullptr),
project_(nullptr)
{
}
Item::~Item()
{
}
void Item::add_child(ItemPtr c)
{
if (c->parent_ == this) {
return;
}
if (c->parent_ != nullptr) {
c->parent_->remove_child(c.get());
}
children_.append(c);
c->parent_ = this;
}
void Item::remove_child(Item *c)
{
if (c->parent_ != this) {
return;
}
// Remove all instances of this child in the list
for (int i=0;i<children_.size();i++) {
if (children_.at(i).get() == c) {
children_.removeAt(i);
i--;
}
}
c->parent_ = nullptr;
}
int Item::child_count() const
{
return children_.size();
}
Item *Item::child(int i) const
{
return children_.at(i).get();
}
const QList<ItemPtr> &Item::children() const
{
return children_;
}
ItemPtr Item::shared_ptr_from_raw(Item *item)
{
for (int i=0;i<children_.size();i++) {
if (children_.at(i).get() == item) {
return children_.at(i);
}
}
return nullptr;
}
const QString &Item::name() const
{
return name_;
}
void Item::set_name(const QString &n)
{
name_ = n;
}
const QString &Item::tooltip() const
{
return tooltip_;
}
void Item::set_tooltip(const QString &t)
{
tooltip_ = t;
}
QString Item::duration()
{
return QString();
}
QString Item::rate()
{
return QString();
}
Item *Item::parent() const
{
return parent_;
}
const Item *Item::root() const
{
const Item* item = this;
while (item->parent() != nullptr) {
item = item->parent();
}
return item;
}
Project *Item::project() const
{
const Item* root_item = root();
return root_item->project_;
}
void Item::set_project(Project *project)
{
project_ = project;
}
bool Item::CanHaveChildren() const
{
return false;
}
bool Item::ChildExistsWithName(const QString &name)
{
return ChildExistsWithNameInternal(name, this);
}
bool Item::ChildExistsWithNameInternal(const QString &name, Item *folder)
{
// Loop through all children
for (int i=0;i<folder->child_count();i++) {
Item* child = folder->child(i);
// If this child has the same name, return true
if (child->name() == name) {
return true;
} else if (child->CanHaveChildren()) {
// If the child has children, run function recursively on this item
if (ChildExistsWithNameInternal(name, child)) {
// If it returns true, we've found a child so we can return now
return true;
}
}
}
return false;
}