Files
oak-editor/app/render/job/shaderjob.h
T
Mike-Solar bb40b4923e style: unify identifier naming per updated conventions
Automated with clang-tidy readability-identifier-naming (config added to
.clang-tidy) plus scripted passes, per the updated rules now documented
in CONTRIBUTING.md:

- types (class/struct/enum/alias/template params): PascalCase
- functions, variables, members: snake_case (incl. rational -> Rational)
- private/protected members: trailing underscore; static member
  variables likewise (instance_, available_themes_)
- constants and enum values: snake_case (kLinear -> k_linear,
  F32P -> f32p); ALL_CAPS reserved for macros
- macros: OAK_ prefix (OLIVE_ADD_TEST/OLIVE_ASSERT/OLIVE_CONFIG ->
  OAK_ADD_TEST/OAK_ASSERT/OAK_CONFIG, GL_PREAMBLE -> OAK_GL_PREAMBLE,
  include guards -> OAK_*)
- file names: all lowercase (Current/Plugin/OliveHost/OliveClip/
  OlivePluginInstance -> current/plugin/olivehost/oliveclip/
  oliveplugininstance)
- getters share the member name sans underscore, setters set_foo()
- Qt and third-party (OpenFX) virtual overrides and framework callbacks
  keep their original names (exempt in .clang-tidy)

Manual follow-ups required where automation could not reach:
- string-based QMetaObject/SIGNAL/SLOT references updated to renamed
  methods (AddTask, CreatedFile, DeleteSpecificFile, moveSelectionUp, ...)
- macro bodies referencing renamed methods (OLIVE_CONFIG,
  NODE_DEFAULT_DESTRUCTOR, MANAGEDDISPLAYWIDGET_*)
- self-shadowing locals renamed where signals/methods became same-named
  (size_changed, worker_count, selected_items, import param, filters)
- third_party OFX member/namespace usages restored (OFX::Host::*,
  _created, _clipPrefsDirty, createInstance, clearPersistentMessage)
- STL protocol aliases restored (const_iterator) with .clang-tidy
  ignore rules; qHash overloads restored

Full build and test suite pass: ctest 4/4, ~1960 gtest cases green.
2026-07-19 16:10:54 +08:00

124 lines
2.5 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_SHADERJOB_H
#define OAK_SHADERJOB_H
#include <QMatrix4x4>
#include <QVector>
#include "acceleratedjob.h"
#include "render/texture.h"
namespace olive
{
class ShaderJob : public AcceleratedJob {
public:
ShaderJob()
{
iterations_ = 1;
iterative_input_ = nullptr;
}
ShaderJob(const NodeValueRow &row)
: ShaderJob()
{
insert(row);
}
const QString &get_shader_id() const
{
return shader_id_;
}
void set_shader_id(const QString &id)
{
shader_id_ = id;
}
void set_iterations(int iterations, const NodeInput &iterative_input)
{
set_iterations(iterations, iterative_input.input());
}
void set_iterations(int iterations, const QString &iterative_input)
{
iterations_ = iterations;
iterative_input_ = iterative_input;
}
int get_iteration_count() const
{
return iterations_;
}
const QString &get_iterative_input() const
{
return iterative_input_;
}
Texture::Interpolation get_interpolation(const QString &id) const
{
return interpolation_.value(id, Texture::k_default_interpolation);
}
const QHash<QString, Texture::Interpolation> &get_interpolation_map() const
{
return interpolation_;
}
void set_interpolation(const NodeInput &input, Texture::Interpolation interp)
{
interpolation_.insert(input.input(), interp);
}
void set_interpolation(const QString &id, Texture::Interpolation interp)
{
interpolation_.insert(id, interp);
}
void set_vertex_coordinates(const QVector<float> &vertex_coords)
{
vertex_overrides_ = vertex_coords;
}
const QVector<float> &get_vertex_coordinates()
{
return vertex_overrides_;
}
private:
QString shader_id_;
int iterations_;
QString iterative_input_;
QHash<QString, Texture::Interpolation> interpolation_;
QVector<float> vertex_overrides_;
};
}
#endif // OAK_SHADERJOB_H