Automated with clang-tidy readability-identifier-naming (config added to .clang-tidy) plus scripted passes, per the updated rules now documented in CONTRIBUTING.md: - types (class/struct/enum/alias/template params): PascalCase - functions, variables, members: snake_case (incl. rational -> Rational) - private/protected members: trailing underscore; static member variables likewise (instance_, available_themes_) - constants and enum values: snake_case (kLinear -> k_linear, F32P -> f32p); ALL_CAPS reserved for macros - macros: OAK_ prefix (OLIVE_ADD_TEST/OLIVE_ASSERT/OLIVE_CONFIG -> OAK_ADD_TEST/OAK_ASSERT/OAK_CONFIG, GL_PREAMBLE -> OAK_GL_PREAMBLE, include guards -> OAK_*) - file names: all lowercase (Current/Plugin/OliveHost/OliveClip/ OlivePluginInstance -> current/plugin/olivehost/oliveclip/ oliveplugininstance) - getters share the member name sans underscore, setters set_foo() - Qt and third-party (OpenFX) virtual overrides and framework callbacks keep their original names (exempt in .clang-tidy) Manual follow-ups required where automation could not reach: - string-based QMetaObject/SIGNAL/SLOT references updated to renamed methods (AddTask, CreatedFile, DeleteSpecificFile, moveSelectionUp, ...) - macro bodies referencing renamed methods (OLIVE_CONFIG, NODE_DEFAULT_DESTRUCTOR, MANAGEDDISPLAYWIDGET_*) - self-shadowing locals renamed where signals/methods became same-named (size_changed, worker_count, selected_items, import param, filters) - third_party OFX member/namespace usages restored (OFX::Host::*, _created, _clipPrefsDirty, createInstance, clearPersistentMessage) - STL protocol aliases restored (const_iterator) with .clang-tidy ignore rules; qHash overloads restored Full build and test suite pass: ctest 4/4, ~1960 gtest cases green.
124 lines
2.5 KiB
C++
124 lines
2.5 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_SHADERJOB_H
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#define OAK_SHADERJOB_H
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#include <QMatrix4x4>
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#include <QVector>
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#include "acceleratedjob.h"
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#include "render/texture.h"
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namespace olive
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{
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class ShaderJob : public AcceleratedJob {
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public:
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ShaderJob()
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{
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iterations_ = 1;
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iterative_input_ = nullptr;
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}
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ShaderJob(const NodeValueRow &row)
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: ShaderJob()
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{
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insert(row);
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}
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const QString &get_shader_id() const
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{
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return shader_id_;
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}
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void set_shader_id(const QString &id)
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{
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shader_id_ = id;
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}
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void set_iterations(int iterations, const NodeInput &iterative_input)
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{
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set_iterations(iterations, iterative_input.input());
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}
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void set_iterations(int iterations, const QString &iterative_input)
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{
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iterations_ = iterations;
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iterative_input_ = iterative_input;
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}
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int get_iteration_count() const
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{
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return iterations_;
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}
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const QString &get_iterative_input() const
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{
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return iterative_input_;
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}
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Texture::Interpolation get_interpolation(const QString &id) const
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{
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return interpolation_.value(id, Texture::k_default_interpolation);
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}
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const QHash<QString, Texture::Interpolation> &get_interpolation_map() const
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{
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return interpolation_;
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}
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void set_interpolation(const NodeInput &input, Texture::Interpolation interp)
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{
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interpolation_.insert(input.input(), interp);
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}
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void set_interpolation(const QString &id, Texture::Interpolation interp)
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{
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interpolation_.insert(id, interp);
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}
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void set_vertex_coordinates(const QVector<float> &vertex_coords)
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{
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vertex_overrides_ = vertex_coords;
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}
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const QVector<float> &get_vertex_coordinates()
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{
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return vertex_overrides_;
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}
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private:
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QString shader_id_;
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int iterations_;
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QString iterative_input_;
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QHash<QString, Texture::Interpolation> interpolation_;
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QVector<float> vertex_overrides_;
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};
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}
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#endif // OAK_SHADERJOB_H
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