Automated with clang-tidy readability-identifier-naming (config added to .clang-tidy) plus scripted passes, per the updated rules now documented in CONTRIBUTING.md: - types (class/struct/enum/alias/template params): PascalCase - functions, variables, members: snake_case (incl. rational -> Rational) - private/protected members: trailing underscore; static member variables likewise (instance_, available_themes_) - constants and enum values: snake_case (kLinear -> k_linear, F32P -> f32p); ALL_CAPS reserved for macros - macros: OAK_ prefix (OLIVE_ADD_TEST/OLIVE_ASSERT/OLIVE_CONFIG -> OAK_ADD_TEST/OAK_ASSERT/OAK_CONFIG, GL_PREAMBLE -> OAK_GL_PREAMBLE, include guards -> OAK_*) - file names: all lowercase (Current/Plugin/OliveHost/OliveClip/ OlivePluginInstance -> current/plugin/olivehost/oliveclip/ oliveplugininstance) - getters share the member name sans underscore, setters set_foo() - Qt and third-party (OpenFX) virtual overrides and framework callbacks keep their original names (exempt in .clang-tidy) Manual follow-ups required where automation could not reach: - string-based QMetaObject/SIGNAL/SLOT references updated to renamed methods (AddTask, CreatedFile, DeleteSpecificFile, moveSelectionUp, ...) - macro bodies referencing renamed methods (OLIVE_CONFIG, NODE_DEFAULT_DESTRUCTOR, MANAGEDDISPLAYWIDGET_*) - self-shadowing locals renamed where signals/methods became same-named (size_changed, worker_count, selected_items, import param, filters) - third_party OFX member/namespace usages restored (OFX::Host::*, _created, _clipPrefsDirty, createInstance, clearPersistentMessage) - STL protocol aliases restored (const_iterator) with .clang-tidy ignore rules; qHash overloads restored Full build and test suite pass: ctest 4/4, ~1960 gtest cases green.
90 lines
2.5 KiB
C++
90 lines
2.5 KiB
C++
/***
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Oak - Non-Linear Video Editor
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Copyright (C) 2026 Oak Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "preferencesluttab.h"
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#include <QFileDialog>
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#include <QGroupBox>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QPushButton>
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#include <QVBoxLayout>
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#include "render/lutlibrary.h"
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namespace olive
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{
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PreferencesLutTab::PreferencesLutTab()
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{
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QVBoxLayout *outer_layout = new QVBoxLayout(this);
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QGroupBox *library_group = new QGroupBox(tr("LUT Library"));
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outer_layout->addWidget(library_group);
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QVBoxLayout *library_layout = new QVBoxLayout(library_group);
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library_layout->addWidget(new QLabel(
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tr("Directories scanned for .cube and .3dl LUT files. LUT nodes offer "
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"these locations when picking a LUT file.")));
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library_dirs_list_ = new QListWidget();
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library_dirs_list_->addItems(LUTLibrary::get_directories());
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library_layout->addWidget(library_dirs_list_);
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QHBoxLayout *button_layout = new QHBoxLayout();
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button_layout->addStretch();
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QPushButton *add_btn = new QPushButton(tr("Add..."));
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connect(add_btn, &QPushButton::clicked, this, [this]() {
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const QString dir = QFileDialog::getExistingDirectory(
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this, tr("Add LUT Library Directory"));
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if (!dir.isEmpty() &&
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library_dirs_list_->findItems(dir, Qt::MatchExactly).isEmpty()) {
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library_dirs_list_->addItem(dir);
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}
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});
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button_layout->addWidget(add_btn);
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QPushButton *remove_btn = new QPushButton(tr("Remove"));
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connect(remove_btn, &QPushButton::clicked, this, [this]() {
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qDeleteAll(library_dirs_list_->selectedItems());
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});
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button_layout->addWidget(remove_btn);
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library_layout->addLayout(button_layout);
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outer_layout->addStretch();
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}
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void PreferencesLutTab::accept(MultiUndoCommand *command)
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{
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Q_UNUSED(command)
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QStringList dirs;
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for (int i = 0; i < library_dirs_list_->count(); i++) {
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dirs.append(library_dirs_list_->item(i)->text());
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}
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LUTLibrary::set_directories(dirs);
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}
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}
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