Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
135 lines
5.3 KiB
C++
135 lines
5.3 KiB
C++
#ifndef OAK_DYNAMICRENDERER_H
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#define OAK_DYNAMICRENDERER_H
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#include <QLibrary>
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#include <QString>
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#include "render/backend/renderbackend_c.h"
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#include "render/opengl/openglcontextprovider.h"
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#include "render/renderer.h"
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namespace olive
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{
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// C++ Renderer adapter that loads an Oak render backend shared library and
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// forwards Renderer calls through the backend's C ABI.
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class DynamicRenderer : public Renderer, public OpenGLContextProvider {
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Q_OBJECT
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public:
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// Stores the requested backend name; Load() may change it after fallback.
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explicit DynamicRenderer(const QString &backend, QObject *parent = nullptr);
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// Destroys backend resources and unloads the dynamic library.
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virtual ~DynamicRenderer() override;
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using Renderer::blit;
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// Loads the backend library, resolves C ABI symbols, and creates the handle.
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bool load();
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// Initializes an OpenGL backend with a caller-owned viewer context.
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bool init_with_open_gl_context(QOpenGLContext *context);
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// Retrieves backend metadata through the optional info entry point.
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bool get_backend_info(OakRenderBackendInfo *out_info) const;
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// Returns the effective backend after any load-time fallback.
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QString backend_name() const
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{
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return backend_;
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}
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// Initializes the backend using its default device/context path.
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virtual bool init() override;
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// Runs backend post-destroy cleanup.
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virtual void post_destroy() override;
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// Runs backend post-init setup.
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virtual void post_init() override;
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// Clears either a native texture destination or the backend output target.
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virtual void clear_destination(Texture *texture = nullptr, double r = 0.0,
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double g = 0.0, double b = 0.0,
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double a = 0.0) override;
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// Creates a native shader through the dynamic backend.
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virtual QVariant create_native_shader(ShaderCode code) override;
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// Destroys a native shader through the dynamic backend.
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virtual void destroy_native_shader(QVariant shader) override;
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// Uploads CPU pixels to a backend texture.
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virtual void upload_to_texture(const QVariant &handle,
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const VideoParams ¶ms, const void *data,
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int linesize) override;
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// Downloads backend texture pixels to CPU memory.
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virtual void download_from_texture(const QVariant &handle,
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const VideoParams ¶ms, void *data,
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int linesize) override;
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// Waits for backend work to complete.
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virtual void flush() override;
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// Reads one pixel from a backend texture.
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virtual Color get_pixel_from_texture(Texture *texture,
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const QPointF &pt) override;
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// Returns the wrapped OpenGL context for OpenGL backends.
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virtual QOpenGLContext *open_gl_context() const override;
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// Reports whether the effective backend is OpenGL.
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virtual bool is_open_gl() const override;
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// Reports whether the effective backend is Vulkan.
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virtual bool is_vulkan() const override;
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// Attaches a texture for OFX OpenGL output when supported.
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virtual void attach_output_texture(Texture *texture) override;
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// Detaches any OFX output texture binding when supported.
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virtual void detach_output_texture() override;
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protected:
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// Dispatches a shader blit through the dynamic backend.
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virtual void blit(QVariant shader, AcceleratedJob &job,
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Texture *destination, VideoParams destination_params,
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bool clear_destination) override;
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// Allocates a native texture through the dynamic backend.
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virtual QVariant create_native_texture(int width, int height, int depth,
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PixelFormat format, int channel_count,
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const void *data = nullptr,
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int linesize = 0) override;
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// Releases a native texture through the dynamic backend.
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virtual void destroy_native_texture(QVariant texture) override;
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// Releases backend-owned renderer resources.
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virtual void destroy_internal() override;
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private:
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// Resolves required backend C ABI symbols.
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bool resolve_functions();
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// Replaces a failed Vulkan backend with OpenGL.
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bool fallback_to_open_gl();
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// Clears all cached function pointers.
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void reset_functions();
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// Resolves the private backend library path.
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QString library_filename() const;
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QString backend_;
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QLibrary library_;
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OakRenderBackendHandle handle_ = nullptr;
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OakBackendCreateFn create_ = nullptr;
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OakBackendDestroyFn destroy_ = nullptr;
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OakBackendGetInfoFn get_info_ = nullptr;
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OakBackendIsAvailableFn is_available_ = nullptr;
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OakBackendInitFn init_ = nullptr;
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OakBackendInitWithContextFn init_with_context_ = nullptr;
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OakBackendPostInitFn post_init_ = nullptr;
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OakBackendPostDestroyFn post_destroy_ = nullptr;
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OakBackendDestroyInternalFn destroy_internal_ = nullptr;
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OakBackendClearDestinationFn clear_destination_ = nullptr;
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OakBackendCreateNativeTextureFn create_native_texture_ = nullptr;
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OakBackendDestroyNativeTextureFn destroy_native_texture_ = nullptr;
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OakBackendCreateNativeShaderFn create_native_shader_ = nullptr;
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OakBackendDestroyNativeShaderFn destroy_native_shader_ = nullptr;
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OakBackendUploadToTextureFn upload_to_texture_ = nullptr;
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OakBackendDownloadFromTextureFn download_from_texture_ = nullptr;
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OakBackendFlushFn flush_ = nullptr;
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OakBackendGetPixelFromTextureFn get_pixel_from_texture_ = nullptr;
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OakBackendBlitFn blit_ = nullptr;
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OakBackendAttachOutputTextureFn attach_output_texture_ = nullptr;
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OakBackendDetachOutputTextureFn detach_output_texture_ = nullptr;
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OakBackendOpenGLContextFn opengl_context_ = nullptr;
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};
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}
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#endif // OAK_DYNAMICRENDERER_H
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