Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
138 lines
2.8 KiB
C++
138 lines
2.8 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_TRACKLIST_H
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#define OAK_TRACKLIST_H
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#include <QHash>
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#include <QObject>
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#include "node/output/track/track.h"
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#include "timeline/timelinecommon.h"
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namespace olive
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{
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class Sequence;
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class TrackList : public QObject {
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Q_OBJECT
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public:
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TrackList(Sequence *parent, const Track::Type &type,
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const QString &track_input);
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const Track::Type &type() const
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{
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return type_;
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}
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const QVector<Track *> &get_tracks() const
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{
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return track_cache_;
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}
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Track *get_track_at(int index) const;
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const Rational &get_total_length() const
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{
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return total_length_;
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}
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int get_track_count() const
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{
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return track_cache_.size();
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}
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Project *get_parent_graph() const;
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const QString &track_input() const;
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NodeInput track_input(int element) const;
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Sequence *parent() const;
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int array_size() const;
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void array_append();
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void array_remove_last();
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int get_array_index_from_cache_index(int index) const
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{
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return track_array_indexes_.at(index);
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}
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int get_cache_index_from_array_index(int index) const
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{
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return track_array_indexes_.indexOf(index);
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}
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public slots:
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/**
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* @brief Slot for when the track connection is added
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*/
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void track_connected(Node *node, int element);
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/**
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* @brief Slot for when the track connection is removed
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*/
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void track_disconnected(Node *node, int element);
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signals:
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void track_list_changed();
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void length_changed(const Rational &length);
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void track_added(Track *track);
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void track_removed(Track *track);
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void track_height_changed(Track *track, int height);
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private:
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void update_track_indexes_from(int index);
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/**
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* @brief A cache of connected Tracks
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*/
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QVector<Track *> track_cache_;
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QVector<int> track_array_indexes_;
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/**
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* @brief Stored TrackHeightChanged connections so they can be disconnected again
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*/
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QHash<Track *, QMetaObject::Connection> track_height_connections_;
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QString track_input_;
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Rational total_length_;
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enum Track::Type type_;
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private slots:
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/**
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* @brief Slot for when any of the track's length changes so we can update the length of the tracklist
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*/
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void update_total_length();
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};
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}
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#endif // OAK_TRACKLIST_H
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