Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
362 lines
11 KiB
C++
362 lines
11 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "shapenodebase.h"
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#include <QtMath>
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#include <QVector2D>
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#include "common/util.h"
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#include "node/nodeundo.h"
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namespace olive
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{
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#define super GeneratorWithMerge
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const QString ShapeNodeBase::k_position_input = QStringLiteral("pos_in");
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const QString ShapeNodeBase::k_size_input = QStringLiteral("size_in");
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const QString ShapeNodeBase::k_color_input = QStringLiteral("color_in");
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ShapeNodeBase::ShapeNodeBase(bool create_color_input)
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{
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add_input(k_position_input, NodeValue::k_vec2, QVector2D(0, 0));
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add_input(k_size_input, NodeValue::k_vec2, QVector2D(100, 100));
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set_input_property(k_size_input, QStringLiteral("min"), QVector2D(0, 0));
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if (create_color_input) {
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add_input(k_color_input, NodeValue::k_color,
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QVariant::fromValue(Color(1.0, 0.0, 0.0, 1.0)));
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}
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// Initiate gizmos
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QVector<NodeKeyframeTrackReference> pos_n_sz = {
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NodeKeyframeTrackReference(NodeInput(this, k_position_input), 0),
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NodeKeyframeTrackReference(NodeInput(this, k_position_input), 1),
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NodeKeyframeTrackReference(NodeInput(this, k_size_input), 0),
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NodeKeyframeTrackReference(NodeInput(this, k_size_input), 1)
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};
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poly_gizmo_ = add_draggable_gizmo<PolygonGizmo>({
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NodeKeyframeTrackReference(NodeInput(this, k_position_input), 0),
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NodeKeyframeTrackReference(NodeInput(this, k_position_input), 1),
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});
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for (int i = 0; i < k_gizmo_scale_count; i++) {
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point_gizmo_[i] =
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add_draggable_gizmo<PointGizmo>(pos_n_sz, PointGizmo::k_absolute);
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}
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}
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void ShapeNodeBase::retranslate()
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{
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super::retranslate();
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set_input_name(k_position_input, tr("Position"));
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set_input_name(k_size_input, tr("Size"));
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if (has_input_with_id(k_color_input)) {
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set_input_name(k_color_input, tr("Color"));
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}
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}
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void ShapeNodeBase::update_gizmo_positions(const NodeValueRow &row,
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const NodeGlobals &globals)
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{
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// Use offsets to make the appearance of values that start in the top left, even though we
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// really anchor around the center
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QVector2D center_pt = globals.square_resolution() * 0.5;
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set_input_property(k_position_input, QStringLiteral("offset"), center_pt);
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QVector2D pos = row[k_position_input].to_vec2();
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QVector2D sz = row[k_size_input].to_vec2();
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QVector2D half_sz = sz * 0.5;
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double left_pt = pos.x() + center_pt.x() - half_sz.x();
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double top_pt = pos.y() + center_pt.y() - half_sz.y();
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double right_pt = left_pt + sz.x();
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double bottom_pt = top_pt + sz.y();
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double center_x_pt = mid(left_pt, right_pt);
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double center_y_pt = mid(top_pt, bottom_pt);
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point_gizmo_[k_gizmo_scale_top_left]->set_point(QPointF(left_pt, top_pt));
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point_gizmo_[k_gizmo_scale_top_center]->set_point(QPointF(center_x_pt, top_pt));
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point_gizmo_[k_gizmo_scale_top_right]->set_point(QPointF(right_pt, top_pt));
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point_gizmo_[k_gizmo_scale_bottom_left]->set_point(QPointF(left_pt, bottom_pt));
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point_gizmo_[k_gizmo_scale_bottom_center]->set_point(
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QPointF(center_x_pt, bottom_pt));
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point_gizmo_[k_gizmo_scale_bottom_right]->set_point(
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QPointF(right_pt, bottom_pt));
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point_gizmo_[k_gizmo_scale_center_left]->set_point(
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QPointF(left_pt, center_y_pt));
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point_gizmo_[k_gizmo_scale_center_right]->set_point(
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QPointF(right_pt, center_y_pt));
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poly_gizmo_->set_polygon(
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QRectF(left_pt, top_pt, right_pt - left_pt, bottom_pt - top_pt));
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}
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void ShapeNodeBase::set_rect(QRectF rect, const VideoParams &sequence_res,
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MultiUndoCommand *command)
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{
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// Normalize around center of sequence
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rect.translate(-sequence_res.width() * 0.5, -sequence_res.height() * 0.5);
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rect.translate(rect.width() * 0.5, rect.height() * 0.5);
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NodeInput pos(this, ShapeNodeBase::k_position_input);
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NodeInput sz(this, ShapeNodeBase::k_size_input);
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command->add_child(new NodeParamSetStandardValueCommand(
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NodeKeyframeTrackReference(sz, 0), rect.width()));
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command->add_child(new NodeParamSetStandardValueCommand(
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NodeKeyframeTrackReference(sz, 1), rect.height()));
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command->add_child(new NodeParamSetStandardValueCommand(
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NodeKeyframeTrackReference(pos, 0), rect.x()));
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command->add_child(new NodeParamSetStandardValueCommand(
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NodeKeyframeTrackReference(pos, 1), rect.y()));
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}
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void ShapeNodeBase::gizmo_drag_move(double x, double y,
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const Qt::KeyboardModifiers &modifiers)
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{
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DraggableGizmo *gizmo = static_cast<DraggableGizmo *>(sender());
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NodeInputDragger &x_drag = gizmo->get_draggers()[0];
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NodeInputDragger &y_drag = gizmo->get_draggers()[1];
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if (gizmo == poly_gizmo_) {
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x_drag.drag(x_drag.get_start_value().toDouble() + x);
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y_drag.drag(y_drag.get_start_value().toDouble() + y);
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} else {
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bool from_center = modifiers & Qt::AltModifier;
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bool keep_ratio = modifiers & Qt::ShiftModifier;
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NodeInputDragger &w_drag = gizmo->get_draggers()[2];
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NodeInputDragger &h_drag = gizmo->get_draggers()[3];
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QVector2D gizmo_sz_start(w_drag.get_start_value().toDouble(),
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h_drag.get_start_value().toDouble());
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QVector2D gizmo_pos_start(x_drag.get_start_value().toDouble(),
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y_drag.get_start_value().toDouble());
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QVector2D gizmo_half_res = gizmo->get_globals().square_resolution() / 2;
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QVector2D adjusted_pt(x, y);
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QVector2D new_size;
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QVector2D new_pos;
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QVector2D anchor;
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static const int k_xy_count = 2;
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bool negative[k_xy_count] = { false };
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double original_ratio;
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if (keep_ratio) {
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original_ratio = w_drag.get_start_value().toDouble() /
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h_drag.get_start_value().toDouble();
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}
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// Calculate new size
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if (from_center) {
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// Calculate new size by using distance from center and doubling it
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new_size = (adjusted_pt - gizmo_half_res - gizmo_pos_start) * 2;
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if (is_gizmo_top(gizmo)) {
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new_size.setY(-new_size.y());
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}
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if (is_gizmo_left(gizmo)) {
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new_size.setX(-new_size.x());
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}
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} else {
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// Calculate new size by using distance from "anchor" - i.e. the opposite point of the shape
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// from the gizmo being dragged
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adjusted_pt -= gizmo_half_res;
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anchor = generate_gizmo_anchor(gizmo_pos_start, gizmo_sz_start, gizmo,
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&adjusted_pt) +
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gizmo_half_res;
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adjusted_pt += gizmo_half_res;
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// Calculate size and position
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new_size = adjusted_pt - anchor;
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// Abs size so neither coord is negative
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for (int i = 0; i < k_xy_count; i++) {
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if (new_size[i] < 0) {
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negative[i] = true;
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new_size[i] = -new_size[i];
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}
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}
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}
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// Restrict sizes by constraints
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if (is_gizmo_vertical_center(gizmo)) {
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if (keep_ratio) {
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// Calculate width from new height
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new_size.setX(new_size.y() * original_ratio);
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} else {
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// Constrain to original width
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new_size.setX(gizmo_sz_start.x());
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}
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}
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if (is_gizmo_horizontal_center(gizmo)) {
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if (keep_ratio) {
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// Calculate height from new width
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new_size.setY(new_size.x() / original_ratio);
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} else {
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// Constrain to original height
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new_size.setY(gizmo_sz_start.y());
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}
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}
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if (is_gizmo_corner(gizmo)) {
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if (keep_ratio) {
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float hypot = std::hypot(new_size.x(), new_size.y());
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float original_angle =
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std::atan2(gizmo_sz_start.x(), gizmo_sz_start.y());
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// Calculate new size based on original angle and hypotenuse
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new_size.setX(std::sin(original_angle) * hypot);
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new_size.setY(std::cos(original_angle) * hypot);
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}
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}
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// Calculate position
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if (from_center) {
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new_pos = gizmo_pos_start;
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} else {
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QVector2D using_size = new_size;
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// Un-abs size
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for (int i = 0; i < k_xy_count; i++) {
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if (negative[i]) {
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using_size[i] = -using_size[i];
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}
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}
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// I'm pretty sure there's an algorithmic way of doing this, but I'm tired and this works
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if (is_gizmo_horizontal_center(gizmo)) {
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using_size.setY(0);
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}
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if (is_gizmo_vertical_center(gizmo)) {
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using_size.setX(0);
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}
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new_pos =
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generate_gizmo_anchor(gizmo_pos_start, gizmo_sz_start, gizmo) +
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using_size / 2;
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}
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x_drag.drag(new_pos.x());
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y_drag.drag(new_pos.y());
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w_drag.drag(new_size.x());
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h_drag.drag(new_size.y());
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}
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}
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QVector2D ShapeNodeBase::generate_gizmo_anchor(const QVector2D &pos,
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const QVector2D &size,
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NodeGizmo *gizmo,
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QVector2D *pt) const
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{
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QVector2D anchor = pos;
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QVector2D half_sz = size / 2;
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if (is_gizmo_left(gizmo)) {
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anchor.setX(anchor.x() + half_sz.x());
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if (pt && pt->x() > anchor.x()) {
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pt->setX(anchor.x());
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}
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}
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if (is_gizmo_right(gizmo)) {
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anchor.setX(anchor.x() - half_sz.x());
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if (pt && pt->x() < anchor.x()) {
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pt->setX(anchor.x());
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}
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}
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if (is_gizmo_top(gizmo)) {
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anchor.setY(anchor.y() + half_sz.y());
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if (pt && pt->y() > anchor.y()) {
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pt->setY(anchor.y());
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}
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}
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if (is_gizmo_bottom(gizmo)) {
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anchor.setY(anchor.y() - half_sz.y());
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if (pt && pt->y() < anchor.y()) {
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pt->setY(anchor.y());
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}
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}
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return anchor;
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}
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bool ShapeNodeBase::is_gizmo_top(NodeGizmo *g) const
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{
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return g == point_gizmo_[k_gizmo_scale_top_center] ||
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g == point_gizmo_[k_gizmo_scale_top_left] ||
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g == point_gizmo_[k_gizmo_scale_top_right];
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}
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bool ShapeNodeBase::is_gizmo_bottom(NodeGizmo *g) const
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{
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return g == point_gizmo_[k_gizmo_scale_bottom_center] ||
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g == point_gizmo_[k_gizmo_scale_bottom_left] ||
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g == point_gizmo_[k_gizmo_scale_bottom_right];
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}
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bool ShapeNodeBase::is_gizmo_left(NodeGizmo *g) const
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{
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return g == point_gizmo_[k_gizmo_scale_top_left] ||
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g == point_gizmo_[k_gizmo_scale_center_left] ||
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g == point_gizmo_[k_gizmo_scale_bottom_left];
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}
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bool ShapeNodeBase::is_gizmo_right(NodeGizmo *g) const
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{
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return g == point_gizmo_[k_gizmo_scale_top_right] ||
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g == point_gizmo_[k_gizmo_scale_center_right] ||
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g == point_gizmo_[k_gizmo_scale_bottom_right];
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}
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bool ShapeNodeBase::is_gizmo_horizontal_center(NodeGizmo *g) const
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{
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return g == point_gizmo_[k_gizmo_scale_center_left] ||
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g == point_gizmo_[k_gizmo_scale_center_right];
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}
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bool ShapeNodeBase::is_gizmo_vertical_center(NodeGizmo *g) const
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{
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return g == point_gizmo_[k_gizmo_scale_top_center] ||
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g == point_gizmo_[k_gizmo_scale_bottom_center];
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}
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bool ShapeNodeBase::is_gizmo_corner(NodeGizmo *g) const
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{
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return g == point_gizmo_[k_gizmo_scale_top_left] ||
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g == point_gizmo_[k_gizmo_scale_top_right] ||
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g == point_gizmo_[k_gizmo_scale_bottom_right] ||
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g == point_gizmo_[k_gizmo_scale_bottom_left];
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}
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}
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