Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
103 lines
3.4 KiB
C++
103 lines
3.4 KiB
C++
/***
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Oak - Non-Linear Video Editor
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Copyright (C) 2026 Oak Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_AUDIOWAVEFORMSYNC_H
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#define OAK_AUDIOWAVEFORMSYNC_H
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#include <cstdint>
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#include <QVector>
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#include "olive/core/render/samplebuffer.h"
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namespace olive
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{
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class AudioWaveformSync {
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public:
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struct OffsetResult {
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int64_t offset_samples = 0;
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double confidence = 0.0;
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bool valid = false;
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};
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struct StretchOffsetResult {
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// Playback rate the candidate must be played at to align with the
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// reference (e.g. 2.0 = candidate runs at half speed and needs to be
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// sped up 2x)
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double rate = 1.0;
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int64_t offset_samples = 0;
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double confidence = 0.0;
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bool valid = false;
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};
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static QVector<double> extract_rms_envelope(const core::SampleBuffer &samples,
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size_t window_samples);
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static OffsetResult estimate_offset(const core::SampleBuffer &reference,
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const core::SampleBuffer &candidate,
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size_t window_samples,
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int64_t max_offset_samples);
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static OffsetResult estimate_envelope_offset(const QVector<double> &reference,
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const QVector<double> &candidate,
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size_t window_samples,
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int64_t max_offset_windows);
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/**
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* @brief Offset estimation that ignores windows flagged as invalid
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*
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* @p reference_valid and @p candidate_valid mark which envelope windows
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* contain real data (e.g. actually cached waveform regions). Windows
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* flagged false on either side are excluded from the correlation instead
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* of being treated as silence, which improves accuracy when parts of the
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* waveform cache have not been generated yet. Empty masks are treated as
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* "all windows valid".
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*/
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static OffsetResult estimate_envelope_offset(const QVector<double> &reference,
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const QVector<double> &candidate,
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const QVector<bool> &reference_valid,
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const QVector<bool> &candidate_valid,
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size_t window_samples,
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int64_t max_offset_windows);
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/**
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* @brief Estimates a playback-rate change plus offset aligning the
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* candidate to the reference
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*
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* The candidate envelope is resampled at each candidate rate in
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* [min_rate, max_rate] (step rate_step) and correlated against the
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* reference. rate > 1 means the candidate runs slower than the reference
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* and must be sped up. The search is O(rates * lags * overlap), so
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* callers should bound max_offset_windows to a sensible range.
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*/
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static StretchOffsetResult
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estimate_stretch_and_offset(const QVector<double> &reference,
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const QVector<double> &candidate,
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const QVector<bool> &reference_valid,
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const QVector<bool> &candidate_valid, size_t window_samples,
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int64_t max_offset_windows, double min_rate,
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double max_rate, double rate_step);
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};
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}
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#endif // OAK_AUDIOWAVEFORMSYNC_H
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