526 lines
14 KiB
C++
526 lines
14 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "renderer.h"
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#include <OpenImageIO/imageio.h>
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#include <QApplication>
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#include <QCryptographicHash>
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#include <QDateTime>
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#include <QDebug>
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#include <QDir>
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#include <QtMath>
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#include "common/filefunctions.h"
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#include "render/pixelservice.h"
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RendererProcessor::RendererProcessor() :
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started_(false),
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width_(0),
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height_(0),
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divider_(1),
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caching_(false)
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{
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texture_input_ = new NodeInput("tex_in");
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texture_input_->add_data_input(NodeInput::kTexture);
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AddParameter(texture_input_);
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length_input_ = new NodeInput("length_in");
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length_input_->add_data_input(NodeInput::kRational);
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AddParameter(length_input_);
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texture_output_ = new NodeOutput("tex_out");
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texture_output_->set_data_type(NodeInput::kTexture);
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AddParameter(texture_output_);
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}
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QString RendererProcessor::Name()
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{
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return tr("Renderer");
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}
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QString RendererProcessor::Category()
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{
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return tr("Processor");
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}
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QString RendererProcessor::Description()
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{
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return tr("A multi-threaded OpenGL hardware-accelerated node compositor.");
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}
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QString RendererProcessor::id()
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{
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return "org.olivevideoeditor.Olive.renderervenus";
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}
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void RendererProcessor::SetCacheName(const QString &s)
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{
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cache_name_ = s;
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cache_time_ = QDateTime::currentMSecsSinceEpoch();
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GenerateCacheIDInternal();
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}
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QVariant RendererProcessor::Value(NodeOutput* output, const rational& time)
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{
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if (output == texture_output_) {
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if (!texture_input_->IsConnected()) {
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// Nothing is connected - nothing to show or render
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return 0;
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}
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if (cache_id_.isEmpty()) {
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qWarning() << "RendererProcessor has no cache ID";
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return 0;
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}
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if (timebase_.isNull()) {
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qWarning() << "RendererProcessor has no timebase";
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return 0;
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}
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// Find frame in map
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if (time_hash_map_.contains(time)) {
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QString fn = CachePathName(time_hash_map_[time]);
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if (QFileInfo::exists(fn)) {
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auto in = OIIO::ImageInput::open(fn.toStdString());
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if (in) {
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in->read_image(PixelService::GetPixelFormatInfo(format_).oiio_desc, cache_frame_load_buffer_.data());
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in->close();
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master_texture_->Upload(cache_frame_load_buffer_.data());
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return QVariant::fromValue(master_texture_);
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} else {
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qWarning() << "OIIO Error:" << OIIO::geterror().c_str();
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}
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}
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}
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}
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return 0;
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}
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void RendererProcessor::Release()
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{
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Stop();
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}
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void RendererProcessor::InvalidateCache(const rational &start_range, const rational &end_range, NodeInput *from)
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{
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Q_UNUSED(from)
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//ClearCachedValuesInParameters(start_range, end_range);
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texture_input_->ClearCachedValue();
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length_input_->ClearCachedValue();
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// Adjust range to min/max values
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rational start_range_adj = qMax(rational(0), start_range);
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rational end_range_adj = qMin(length_input()->get_value(0).value<rational>(), end_range);
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/*qDebug() << "[RendererProcessor] Cache invalidated between"
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<< start_range_adj.toDouble()
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<< "and"
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<< end_range_adj.toDouble();*/
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// Snap start_range to timebase
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double start_range_dbl = start_range_adj.toDouble();
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double start_range_numf = start_range_dbl * static_cast<double>(timebase_.denominator());
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int64_t start_range_numround = qFloor(start_range_numf/static_cast<double>(timebase_.numerator())) * timebase_.numerator();
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rational true_start_range(start_range_numround, timebase_.denominator());
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for (rational r=true_start_range;r<=end_range_adj;r+=timebase_) {
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// Try to order the queue from closest to the playhead to furthest
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rational last_time = texture_output()->LastRequestedTime();
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rational diff = r - last_time;
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if (diff < 0) {
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// FIXME: Hardcoded number
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// If the number is before the playhead, we still prioritize its closeness but not nearly as much (5:1 in this
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// example)
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diff = qAbs(diff) * 5;
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}
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bool contains = false;
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bool added = false;
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QLinkedList<rational>::iterator insert_iterator;
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for (QLinkedList<rational>::iterator i = cache_queue_.begin();i != cache_queue_.end();i++) {
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rational compare = *i;
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if (!added) {
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rational compare_diff = compare - last_time;
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if (compare_diff > diff) {
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insert_iterator = i;
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added = true;
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}
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}
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if (compare == r) {
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contains = true;
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break;
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}
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}
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if (!contains) {
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if (added) {
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cache_queue_.insert(insert_iterator, r);
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} else {
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cache_queue_.append(r);
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}
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}
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}
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CacheNext();
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}
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void RendererProcessor::SetTimebase(const rational &timebase)
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{
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timebase_ = timebase;
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timebase_dbl_ = timebase_.toDouble();
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}
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void RendererProcessor::SetParameters(const int &width,
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const int &height,
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const olive::PixelFormat &format,
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const olive::RenderMode &mode,
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const int& divider)
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{
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// Since we're changing parameters, all the existing threads are invalid and must be removed. They will start again
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// next time this Node has to process anything.
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Stop();
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// Set new parameters
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width_ = width;
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height_ = height;
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format_ = format;
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mode_ = mode;
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// divider's default value is 0, so we can assume if it's 0 a divider wasn't specified
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if (divider > 0) {
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divider_ = divider;
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}
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CalculateEffectiveDimensions();
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// Regenerate the cache ID
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GenerateCacheIDInternal();
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}
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void RendererProcessor::SetDivider(const int ÷r)
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{
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Q_ASSERT(divider_ > 0);
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Stop();
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divider_ = divider;
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CalculateEffectiveDimensions();
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// Regenerate the cache ID
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GenerateCacheIDInternal();
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}
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void RendererProcessor::Start()
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{
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if (started_) {
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return;
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}
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QOpenGLContext* ctx = QOpenGLContext::currentContext();
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int background_thread_count = QThread::idealThreadCount();
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threads_.resize(background_thread_count);
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for (int i=0;i<threads_.size();i++) {
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threads_[i] = std::make_shared<RendererProcessThread>(this, ctx, effective_width_, effective_height_, format_, mode_);
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threads_[i]->StartThread(QThread::LowPriority);
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// Ensure this connection is "Queued" so that it always runs in this object's threaded rather than any of the
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// other threads
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connect(threads_.at(i).get(),
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SIGNAL(RequestSibling(NodeDependency)),
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this,
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SLOT(ThreadRequestSibling(NodeDependency)),
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Qt::QueuedConnection);
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}
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// Connect first thread (master thread) to the callback
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connect(threads_.first().get(),
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SIGNAL(CachedFrame(RenderTexturePtr, const rational&, const QByteArray&)),
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this,
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SLOT(ThreadCallback(RenderTexturePtr, const rational&, const QByteArray&)),
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Qt::QueuedConnection);
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connect(threads_.first().get(),
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SIGNAL(FrameExists(const rational&, const QByteArray&)),
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this,
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SLOT(ThreadFrameAlreadyExists(const rational&, const QByteArray&)),
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Qt::QueuedConnection);
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connect(threads_.first().get(),
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SIGNAL(FrameIgnored()),
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this,
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SLOT(ThreadIgnoredFrame()),
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Qt::QueuedConnection);
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download_threads_.resize(background_thread_count);
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for (int i=0;i<download_threads_.size();i++) {
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// Create download thread
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download_threads_[i] = std::make_shared<RendererDownloadThread>(ctx, effective_width_, effective_height_, format_, mode_);
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download_threads_[i]->StartThread(QThread::LowPriority);
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connect(download_threads_[i].get(),
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SIGNAL(Downloaded(const rational&, const QByteArray&)),
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this,
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SLOT(MapHashToTimecode(const rational&, const QByteArray&)),
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Qt::QueuedConnection);
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}
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last_download_thread_ = 0;
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// Create master texture (the one sent to the viewer)
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master_texture_ = std::make_shared<RenderTexture>();
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master_texture_->Create(ctx, effective_width_, effective_height_, format_);
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cache_frame_load_buffer_.resize(PixelService::GetBufferSize(format_, effective_width_, effective_height_));
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started_ = true;
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}
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void RendererProcessor::Stop()
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{
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if (!started_) {
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return;
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}
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started_ = false;
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foreach (RendererDownloadThreadPtr download_thread_, download_threads_) {
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download_thread_->Cancel();
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}
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download_threads_.clear();
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foreach (RendererProcessThreadPtr process_thread, threads_) {
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process_thread->Cancel();
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}
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threads_.clear();
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master_texture_ = nullptr;
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cache_frame_load_buffer_.clear();
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}
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void RendererProcessor::GenerateCacheIDInternal()
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{
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if (cache_name_.isEmpty() || effective_width_ == 0 || effective_height_ == 0) {
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return;
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}
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// Generate an ID that is more or less guaranteed to be unique to this Sequence
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QCryptographicHash hash(QCryptographicHash::Sha1);
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hash.addData(cache_name_.toUtf8());
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hash.addData(QString::number(cache_time_).toUtf8());
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hash.addData(QString::number(width_).toUtf8());
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hash.addData(QString::number(height_).toUtf8());
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hash.addData(QString::number(format_).toUtf8());
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hash.addData(QString::number(divider_).toUtf8());
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QByteArray bytes = hash.result();
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cache_id_ = bytes.toHex();
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}
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void RendererProcessor::CacheNext()
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{
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if (cache_queue_.isEmpty() || !texture_input_->IsConnected() || caching_) {
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return;
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}
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// Make sure cache has started
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Start();
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rational cache_frame = cache_queue_.takeFirst();
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//qDebug() << "[RendererProcessor] Caching" << cache_frame.toDouble();
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threads_.first()->Queue(NodeDependency(texture_input_->get_connected_output(), cache_frame), true);
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caching_ = true;
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}
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QString RendererProcessor::CachePathName(const QByteArray &hash)
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{
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QDir this_cache_dir = QDir(GetMediaCacheLocation()).filePath(cache_id_);
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this_cache_dir.mkpath(".");
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QString filename = QString("%1.exr").arg(QString(hash.toHex()));
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return this_cache_dir.filePath(filename);
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}
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bool RendererProcessor::HasHash(const QByteArray &hash)
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{
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return QFileInfo::exists(CachePathName(hash));
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}
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bool RendererProcessor::IsCaching(const QByteArray &hash)
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{
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cache_hash_list_mutex_.lock();
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bool is_caching = cache_hash_list_.contains(hash);
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cache_hash_list_mutex_.unlock();
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return is_caching;
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}
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bool RendererProcessor::TryCache(const QByteArray &hash)
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{
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cache_hash_list_mutex_.lock();
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bool is_caching = cache_hash_list_.contains(hash);
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if (!is_caching) {
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cache_hash_list_.append(hash);
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}
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cache_hash_list_mutex_.unlock();
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return !is_caching;
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}
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void RendererProcessor::CalculateEffectiveDimensions()
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{
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effective_width_ = width_ / divider_;
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effective_height_ = height_ / divider_;
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}
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void RendererProcessor::ThreadCallback(RenderTexturePtr texture, const rational& time, const QByteArray& hash)
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{
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// Threads are all done now, time to proceed
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caching_ = false;
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if (texture != nullptr) {
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// We received a texture, time to start downloading it
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QString fn = CachePathName(hash);
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download_threads_[last_download_thread_%download_threads_.size()]->Queue(texture,
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fn,
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time,
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hash);
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last_download_thread_++;
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} else {
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// There was no texture here, we must update the viewer
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MapHashToTimecode(time, hash);
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}
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// If the connected output is using this time, signal it to update
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if (texture_output_->IsConnected()
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&& texture_output_->LastRequestedTime() == time) {
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texture_output_->push_value(QVariant::fromValue(texture), time);
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SendInvalidateCache(time, time);
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}
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CacheNext();
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}
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void RendererProcessor::ThreadRequestSibling(NodeDependency dep)
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{
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// Try to queue another thread to run this dep in advance
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for (int i=1;i<threads_.size();i++) {
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if (threads_.at(i)->Queue(dep, false)) {
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return;
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}
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}
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}
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void RendererProcessor::ThreadFrameAlreadyExists(const rational &time, const QByteArray &hash)
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{
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caching_ = false;
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// Update hash map with new hash
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MapHashToTimecode(time, hash);
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// Signal output to update value
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if (texture_output_->IsConnected()
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&& texture_output_->LastRequestedTime() == time) {
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texture_output_->ClearCachedValue();
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SendInvalidateCache(time, time);
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}
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// Start caching the next frame
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CacheNext();
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}
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void RendererProcessor::MapHashToTimecode(const rational& time, const QByteArray& hash)
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{
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// Insert into hash map
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time_hash_map_.insert(time, hash);
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cache_hash_list_mutex_.lock();
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cache_hash_list_.removeAll(hash);
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cache_hash_list_mutex_.unlock();
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}
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void RendererProcessor::ThreadIgnoredFrame()
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{
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caching_ = false;
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CacheNext();
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}
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RendererThreadBase* RendererProcessor::CurrentThread()
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{
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return dynamic_cast<RendererThreadBase*>(QThread::currentThread());
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}
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RenderInstance *RendererProcessor::CurrentInstance()
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{
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RendererThreadBase* thread = CurrentThread();
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if (thread != nullptr) {
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return thread->render_instance();
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}
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return nullptr;
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}
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NodeInput *RendererProcessor::texture_input()
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{
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return texture_input_;
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}
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NodeInput *RendererProcessor::length_input()
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{
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return length_input_;
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}
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NodeOutput *RendererProcessor::texture_output()
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{
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return texture_output_;
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}
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