Files
oak-editor/app/node/output/viewer/viewer.cpp
T

108 lines
2.7 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "viewer.h"
#include "panel/panelmanager.h"
ViewerOutput::ViewerOutput() :
attached_viewer_(nullptr)
{
texture_input_ = new NodeInput("tex_out");
texture_input_->add_data_input(NodeInput::kTexture);
AddParameter(texture_input_);
}
QString ViewerOutput::Name()
{
return tr("Viewer");
}
QString ViewerOutput::id()
{
return "org.olivevideoeditor.Olive.vieweroutput";
}
QString ViewerOutput::Category()
{
return tr("Output");
}
QString ViewerOutput::Description()
{
return tr("Interface between a Viewer panel and the node system.");
}
void ViewerOutput::SetTimebase(const rational &timebase)
{
timebase_ = timebase;
if (attached_viewer_ != nullptr) {
attached_viewer_->SetTimebase(timebase_);
}
}
NodeInput *ViewerOutput::texture_input()
{
return texture_input_;
}
void ViewerOutput::Process()
{
if (attached_viewer_ != nullptr) {
// Get the texture from whatever Node is currently connected (usually a Renderer of some kind)
GLuint current_texture = texture_input_->get_value().value<GLuint>();
// Send the texture to the Viewer
attached_viewer_->SetTexture(current_texture);
}
}
void ViewerOutput::AttachViewer(ViewerPanel *viewer)
{
// Disconnect old viewer if there's one attached
if (attached_viewer_ != nullptr) {
disconnect(attached_viewer_, SIGNAL(TimeChanged(const rational&)), this, SLOT(ViewerTimeChanged(const rational&)));
}
// FIXME: Currently this attaches to ViewerPanels, but should it attached to Viewers instead?
attached_viewer_ = viewer;
if (attached_viewer_ != nullptr) {
connect(attached_viewer_, SIGNAL(TimeChanged(const rational&)), this, SLOT(ViewerTimeChanged(const rational&)));
SetTimebase(timebase_);
}
}
void ViewerOutput::InvalidateCache(const rational &start_range, const rational &end_range)
{
// Update any attached viewer
Process();
Node::InvalidateCache(start_range, end_range);
}
void ViewerOutput::ViewerTimeChanged(const rational &t)
{
set_time(t);
Run();
}