Files
oak-editor/engine/config/config.h
T
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

96 lines
2.3 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_CONFIG_H
#define OAK_CONFIG_H
#include <QMap>
#include <QString>
#include <QVariant>
#include "node/value.h"
namespace olive
{
#define OAK_CONFIG(x) Config::current()[QStringLiteral(x)]
#define OAK_CONFIG_STR(x) Config::current()[x]
class Config {
public:
static Config &current();
void set_defaults();
static void load();
static void save();
/**
* @brief Handler for configuration errors that should be shown to the user
*
* The engine layer cannot show dialogs itself. The UI registers a
* handler (e.g. QMessageBox-based) at startup; without one, errors go
* to the log instead.
*/
using ErrorHandler = void (*)(const QString &title,
const QString &message);
static void set_error_handler(ErrorHandler handler);
/**
* @brief Report an error through the registered error handler
*
* Public so engine-layer code (e.g. EngineCore) can surface errors to
* the user without depending on the UI itself.
*/
static void report_error(const QString &title, const QString &message);
QVariant operator[](const QString &) const;
QVariant &operator[](const QString &);
NodeValue::Type get_config_entry_type(const QString &key) const;
private:
Config();
struct ConfigEntry {
NodeValue::Type type;
QVariant data;
};
void set_entry_internal(const QString &key, NodeValue::Type type,
const QVariant &data);
QMap<QString, ConfigEntry> config_map_;
static Config current_config;
static ErrorHandler error_handler_;
static QString get_config_file_path();
};
}
#endif // OAK_CONFIG_H