Files
oak-editor/app/node/graph.h
T
itsmattkc 323718bc11 moved timeline undoable commands to using the new NodeAddCommand
Previous iteration used some "magic code" that added clips automatically to the
timeline. This was functional but ultimately outside of the undo commands'
control meaning nodes could be infinitely added and abandoned. This makes the
add process part of the undo command which means it's all undoable as the user
would expect.
2019-12-14 00:04:57 +11:00

94 lines
2.3 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef NODEGRAPH_H
#define NODEGRAPH_H
#include <QObject>
#include "node/node.h"
/**
* @brief A collection of nodes
*/
class NodeGraph : public QObject
{
Q_OBJECT
public:
/**
* @brief NodeGraph Constructor
*/
NodeGraph();
/**
* @brief Destructively destroys all nodes in the graph
*/
void Clear();
/**
* @brief Add a node to this graph
*
* The node will get added to this graph. It is not automatically connected to anything, any connections will need to
* be made manually after the node is added. The graph takes ownership of the Node.
*/
void AddNode(Node* node);
/**
* @brief Removes a Node from the graph BUT doesn't destroy it. Ownership is passed to `new_parent`.
*/
void TakeNode(Node* node, QObject* new_parent = nullptr);
/**
* @brief Retrieve a complete list of the nodes belonging to this graph
*/
const QList<Node*>& nodes();
/**
* @brief Returns whether a certain Node is in the graph or not
*/
bool ContainsNode(Node* n);
signals:
/**
* @brief Signal emitted when a Node is added to the graph
*/
void NodeAdded(Node* node);
/**
* @brief Signal emitted when a Node is removed from the graph
*/
void NodeRemoved(Node* node);
/**
* @brief Signal emitted when a member node of this graph has been connected to another (creating an "edge")
*/
void EdgeAdded(NodeEdgePtr edge);
/**
* @brief Signal emitted when a member node of this graph has been disconnected from another (removing an "edge")
*/
void EdgeRemoved(NodeEdgePtr edge);
private:
QList<Node*> node_children_;
};
#endif // NODEGRAPH_H