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oak-editor/app/widget/nodeview/nodeview.h
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2026-01-05 16:22:26 +08:00

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/*
* Oak Video Editor - Non-Linear Video Editor
* Copyright (C) 2025 Olive CE Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NODEVIEW_H
#define NODEVIEW_H
#include <QGraphicsView>
#include <QTimer>
#include "core.h"
#include "node/group/group.h"
#include "nodeviewedge.h"
#include "nodeviewcontext.h"
#include "nodeviewminimap.h"
#include "nodeviewscene.h"
#include "widget/handmovableview/handmovableview.h"
#include "widget/menu/menu.h"
namespace olive
{
/**
* @brief A widget for viewing and editing node graphs
*
* This widget takes a NodeGraph object and constructs a QGraphicsScene representing its data, viewing and allowing
* the user to make modifications to it.
*/
class NodeView : public HandMovableView {
Q_OBJECT
public:
NodeView(QWidget *parent = nullptr);
virtual ~NodeView() override;
void SetContexts(const QVector<Node *> &nodes);
const QVector<Node *> &GetContexts() const
{
if (overlay_view_) {
return overlay_view_->GetContexts();
} else {
return contexts_;
}
}
bool IsGroupOverlay() const
{
return overlay_view_;
}
void CloseContextsBelongingToProject(Project *project);
void ClearGraph();
/**
* @brief Delete selected nodes from graph (user-friendly/undoable)
*/
void DeleteSelected();
void SelectAll();
void DeselectAll();
void Select(const QVector<Node::ContextPair> &nodes,
bool center_view_on_item);
void CopySelected(bool cut);
void Paste();
void Duplicate();
void SetColorLabel(int index);
void ZoomIn();
void ZoomOut();
const QVector<Node *> &GetCurrentContexts() const
{
return contexts_;
}
public slots:
void SetMiniMapEnabled(bool e)
{
minimap_->setVisible(e);
}
void ShowAddMenu()
{
Menu *m = CreateAddMenu(nullptr);
m->exec(QCursor::pos());
delete m;
}
void CenterOnItemsBoundingRect();
void CenterOnNode(olive::Node *n);
void LabelSelectedNodes();
signals:
void NodesSelected(const QVector<Node *> &nodes);
void NodesDeselected(const QVector<Node *> &nodes);
void NodeSelectionChanged(const QVector<Node *> &nodes);
void
NodeSelectionChangedWithContexts(const QVector<Node::ContextPair> &nodes);
void NodeGroupOpened(NodeGroup *group);
void NodeGroupClosed();
void EscPressed();
protected:
virtual void keyPressEvent(QKeyEvent *event) override;
virtual void mousePressEvent(QMouseEvent *event) override;
virtual void mouseMoveEvent(QMouseEvent *event) override;
virtual void mouseReleaseEvent(QMouseEvent *event) override;
virtual void mouseDoubleClickEvent(QMouseEvent *event) override;
virtual void dragEnterEvent(QDragEnterEvent *event) override;
virtual void dragMoveEvent(QDragMoveEvent *event) override;
virtual void dropEvent(QDropEvent *event) override;
virtual void dragLeaveEvent(QDragLeaveEvent *event) override;
virtual void resizeEvent(QResizeEvent *event) override;
virtual void ZoomIntoCursorPosition(QWheelEvent *event, double multiplier,
const QPointF &cursor_pos) override;
virtual bool event(QEvent *event) override;
virtual bool eventFilter(QObject *object, QEvent *event) override;
virtual void changeEvent(QEvent *e) override;
private:
void DetachItemsFromCursor(bool delete_nodes_too = true);
void SetFlowDirection(NodeViewCommon::FlowDirection dir);
void MoveAttachedNodesToCursor(const QPoint &p);
void ProcessMovingAttachedNodes(const QPoint &pos);
QVector<Node *> ProcessDroppingAttachedNodes(MultiUndoCommand *command,
Node *select_context,
const QPoint &pos);
Node *GetContextAtMousePos(const QPoint &p);
void ConnectSelectionChangedSignal();
void DisconnectSelectionChangedSignal();
void ZoomFromKeyboard(double multiplier);
void ClearCreateEdgeInputIfNecessary();
QPointF GetEstimatedPositionForContext(NodeViewItem *item,
Node *context) const;
NodeViewItem *GetAssumedItemForSelectedNode(Node *node);
bool GetAssumedPositionForSelectedNode(Node *node, Node::Position *pos);
Menu *CreateAddMenu(Menu *parent);
void PositionNewEdge(const QPoint &pos);
void AddContext(Node *n);
void RemoveContext(Node *n);
bool IsItemAttachedToCursor(NodeViewItem *item) const;
void ExpandItem(NodeViewItem *item);
void CollapseItem(NodeViewItem *item);
void EndEdgeDrag(bool cancel = false);
void PostPaste(const QVector<Node *> &new_nodes,
const Node::PositionMap &map);
void ResizeOverlay();
NodeViewMiniMap *minimap_;
NodeViewContext *GetContextItemFromNodeItem(NodeViewItem *item);
struct AttachedItem {
NodeViewItem *item;
Node *node;
QPointF original_pos;
};
void SetAttachedItems(const QVector<AttachedItem> &items);
QVector<AttachedItem> attached_items_;
NodeViewEdge *drop_edge_;
NodeInput drop_input_;
NodeViewEdge *create_edge_;
NodeViewItem *create_edge_output_item_;
NodeViewItem *create_edge_input_item_;
NodeInput create_edge_input_;
bool create_edge_already_exists_;
bool create_edge_from_output_;
QVector<NodeViewItem *> create_edge_expanded_items_;
NodeViewScene scene_;
QVector<Node *> selected_nodes_;
QVector<Node *> contexts_;
QVector<Node *> last_set_filter_nodes_;
QMap<Node *, QPointF> context_offsets_;
QMap<NodeViewItem *, QPointF> dragging_items_;
NodeView *overlay_view_;
double scale_;
bool dont_emit_selection_signals_;
static const double kMinimumScale;
static const int kMaximumContexts;
private slots:
/**
* @brief Receiver for when the scene's selected items change
*/
void UpdateSelectionCache();
/**
* @brief Receiver for when the user right clicks (or otherwise requests a context menu)
*/
void ShowContextMenu(const QPoint &pos);
/**
* @brief Receiver for when the user requests a new node from the add menu
*/
void CreateNodeSlot(QAction *action);
/**
* @brief Receiver for setting the direction from the context menu
*/
void ContextMenuSetDirection(QAction *action);
/**
* @brief Opens the selected node in a Viewer
*/
void OpenSelectedNodeInViewer();
void UpdateSceneBoundingRect();
void RepositionMiniMap();
void UpdateViewportOnMiniMap();
void MoveToScenePoint(const QPointF &pos);
void NodeRemovedFromGraph();
void GroupNodes();
void UngroupNodes();
void ShowNodeProperties();
void ItemAboutToBeDeleted(NodeViewItem *item);
void CloseOverlay();
};
}
#endif // NODEVIEW_H