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oak-editor/app/render/previewautocacher.h
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2021-11-24 17:58:48 -08:00

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/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef AUTOCACHER_H
#define AUTOCACHER_H
#include <QtConcurrent/QtConcurrent>
#include "config/config.h"
#include "node/color/colormanager/colormanager.h"
#include "node/graph.h"
#include "node/group/group.h"
#include "node/node.h"
#include "node/output/viewer/viewer.h"
#include "node/project/project.h"
#include "render/audioparams.h"
#include "render/renderjobtracker.h"
#include "threading/threadticketwatcher.h"
namespace olive {
/**
* @brief Manager for dynamically caching a sequence in the background
*
* Intended to be used with a Viewer to dynamically cache parts of a sequence based on the playhead.
*/
class PreviewAutoCacher : public QObject
{
Q_OBJECT
public:
PreviewAutoCacher();
virtual ~PreviewAutoCacher() override;
RenderTicketPtr GetSingleFrame(const rational& t, bool prioritize);
RenderTicketPtr GetRangeOfAudio(TimeRange range, bool prioritize);
/**
* @brief Set the viewer node to auto-cache
*/
void SetViewerNode(ViewerOutput *viewer_node);
/**
* @brief Force a certain range to be cached
*
* Usually, PreviewAutoCacher caches a user-defined range around the playhead, however there are
* times they may want certain non-playhead-related time ranges to be cached (i.e. entire sequence
* or in/out range), so that can be set here.
*/
void ForceCacheRange(const TimeRange& range);
/**
* @brief Updates the range of frames to auto-cache
*/
void SetPlayhead(const rational& playhead);
/**
* @brief If any hashes are currently running, wait for them to finish
*
* Once this function returns, it can be guaranteed that all hash tasks have been finished.
* They will NOT have been removed from the hash task list yet until they run HashesProcessed.
* If you don't want the continued processing in HashesProcessed to run, remove the task manually
* from the list after calling this function. It will still call HashesProcessed, but will be
* largely ignored (that function will simply free it).
*/
void WaitForHashesToFinish();
void WaitForVideoDownloadsToFinish();
/**
* @brief Call cancel on all currently running video tasks
*
* Signalling cancel to a video task indicates that we're no longer interested in its end result.
* This does not end all video tasks immediately, the RenderManager will do what it can to speed
* up finishing the task. The RenderManager will also return "no result", which can be checked
* with watcher->HasResult.
*/
void CancelVideoTasks(bool and_wait_for_them_to_finish = false);
void CancelAudioTasks(bool and_wait_for_them_to_finish = false);
bool IsRenderingCustomRange() const
{
return queued_frame_iterator_.IsCustomRange() && queued_frame_iterator_.HasNext();
}
void SetAudioPaused(bool e);
signals:
void StopCacheProxyTasks();
void SignalCacheProxyTaskProgress(double d);
private:
void TryRender();
RenderTicketWatcher *RenderFrame(const QByteArray& hash, const rational &time, bool prioritize, bool texture_only);
RenderTicketPtr RenderAudio(const TimeRange &range, bool generate_waveforms, bool prioritize);
/**
* @brief Process all changes to internal NodeGraph copy
*
* PreviewAutoCacher staggers updates to its internal NodeGraph copy, only applying them when the
* RenderManager is not reading from it. This function is called when such an opportunity arises.
*/
void ProcessUpdateQueue();
void AddNode(Node* node);
void RemoveNode(Node* node);
void AddEdge(Node *output, const NodeInput& input);
void RemoveEdge(Node *output, const NodeInput& input);
void CopyValue(const NodeInput& input);
void CopyValueHint(const NodeInput& input);
void InsertIntoCopyMap(Node* node, Node* copy);
void UpdateGraphChangeValue();
void UpdateLastSyncedValue();
void CancelQueuedSingleFrameRender();
void VideoInvalidatedList(const TimeRangeList &list);
void AudioInvalidatedList(const TimeRangeList &list);
void StartCachingRange(const TimeRange &range, TimeRangeList *range_list, RenderJobTracker *tracker);
void StartCachingVideoRange(const TimeRange &range);
void StartCachingAudioRange(const TimeRange &range);
struct HashData {
rational time;
QByteArray hash;
bool exists;
};
static QVector<HashData> GenerateHashes(ViewerOutput *viewer, FrameHashCache* cache, const QVector<rational> &times);
class QueuedJob {
public:
enum Type {
kNodeAdded,
kNodeRemoved,
kEdgeAdded,
kEdgeRemoved,
kValueChanged,
kValueHintChanged
};
Type type;
Node* node;
NodeInput input;
Node *output;
};
ViewerOutput* viewer_node_;
Project copied_project_;
QVector<QueuedJob> graph_update_queue_;
QHash<Node*, Node*> copy_map_;
QHash<NodeGraph*, NodeGraph*> graph_map_;
ViewerOutput* copied_viewer_node_;
ColorManager* copied_color_manager_;
QVector<Node*> created_nodes_;
TimeRange cache_range_;
bool use_custom_range_;
TimeRange custom_autocache_range_;
TimeRangeList invalidated_video_;
TimeRangeList invalidated_audio_;
bool pause_audio_;
RenderTicketPtr single_frame_render_;
QList<QFutureWatcher< QVector<HashData> >*> hash_tasks_;
QMap<RenderTicketWatcher*, TimeRange> audio_tasks_;
QMap<RenderTicketWatcher*, QByteArray> video_tasks_;
QMap<RenderTicketWatcher*, QByteArray> video_download_tasks_;
QMap<RenderTicketWatcher*, QVector<RenderTicketPtr> > video_immediate_passthroughs_;
JobTime graph_changed_time_;
JobTime last_update_time_;
QTimer delayed_requeue_timer_;
TimeRangeList audio_needing_conform_;
JobTime last_conform_task_;
RenderJobTracker video_job_tracker_;
RenderJobTracker audio_job_tracker_;
TimeRangeListFrameIterator queued_frame_iterator_;
TimeRangeListFrameIterator hash_iterator_;
TimeRangeList audio_iterator_;
static const bool kRealTimeWaveformsEnabled;
private slots:
/**
* @brief Handler for when the NodeGraph reports a video change over a certain time range
*/
void VideoInvalidated(const olive::TimeRange &range);
/**
* @brief Handler for when the NodeGraph reports a audio change over a certain time range
*/
void AudioInvalidated(const olive::TimeRange &range);
/**
* @brief Handler for when we have applied all the hashes to the FrameHashCache
*/
void HashesProcessed();
/**
* @brief Handler for when the RenderManager has returned rendered audio
*/
void AudioRendered();
/**
* @brief Handler for when the RenderManager has returned rendered video frames
*/
void VideoRendered();
/**
* @brief Handler for when we've saved a video frame to the cache
*/
void VideoDownloaded();
void NodeAdded(Node* node);
void NodeRemoved(Node* node);
void EdgeAdded(Node *output, const NodeInput& input);
void EdgeRemoved(Node *output, const NodeInput& input);
void ValueChanged(const NodeInput& input);
void ValueHintChanged(const NodeInput &input);
/**
* @brief Generic function called whenever the frames to render need to be (re)queued
*/
void RequeueFrames();
void ConformFinished();
void VideoAutoCacheEnableChanged(bool e);
void AudioAutoCacheEnableChanged(bool e);
void CacheProxyTaskCancelled();
};
}
#endif // AUTOCACHER_H