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oak-editor/effects/internal/shakeeffect.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef SHAKEEFFECT_H
#define SHAKEEFFECT_H
#include "nodes/node.h"
#define RANDOM_VAL_SIZE 30
class ShakeEffect : public Node {
Q_OBJECT
public:
ShakeEffect(Clip* c);
virtual void process_coords(double timecode, GLTextureCoords& coords, int data) override;
virtual QString name() override;
virtual QString id() override;
virtual QString category() override;
virtual QString description() override;
virtual EffectType type() override;
virtual olive::TrackType subtype() override;
virtual NodePtr Create(Clip *c) override;
DoubleInput* intensity_val;
DoubleInput* rotation_val;
DoubleInput* frequency_val;
private:
double random_vals[RANDOM_VAL_SIZE];
};
#endif // SHAKEEFFECT_H