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oak-editor/effects/internal/audionoiseeffect.cpp
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "audionoiseeffect.h"
#include <QDateTime>
#include <QtMath>
AudioNoiseEffect::AudioNoiseEffect(Clip* c) : Node(c) {
amount_val = new DoubleInput(this, "amount", tr("Amount"));
amount_val->SetMinimum(0);
amount_val->SetDefault(20);
amount_val->SetMaximum(100);
mix_val = new BoolInput(this, "mix", tr("Mix"));
mix_val->SetValueAt(0, true);
}
QString AudioNoiseEffect::name()
{
return tr("Noise");
}
QString AudioNoiseEffect::id()
{
return "org.olivevideoeditor.Olive.noise";
}
QString AudioNoiseEffect::description()
{
return tr("Generate audio noise that can be mixed with this clip.");
}
EffectType AudioNoiseEffect::type()
{
return EFFECT_TYPE_EFFECT;
}
olive::TrackType AudioNoiseEffect::subtype()
{
return olive::kTypeAudio;
}
NodePtr AudioNoiseEffect::Create(Clip *c)
{
return std::make_shared<AudioNoiseEffect>(c);
}
void AudioNoiseEffect::process_audio(double timecode_start,
double timecode_end,
float **samples,
int nb_samples,
int channel_count,
int type) {
Q_UNUSED(type)
double interval = (timecode_end - timecode_start)/nb_samples;
for (int i=0;i<nb_samples;i+=4) {
double timecode = timecode_start+(interval*i);
// set noise volume
float vol = log_volume( amount_val->GetDoubleAt(timecode)*0.01 );
for (int j=0;j<channel_count;j++) {
// Generate noise sample
float noise_sample = this->randomFloat<float>() * vol;
// mix with source audio
if (mix_val->GetBoolAt(timecode)) {
samples[j][i] += noise_sample;
} else {
samples[j][i] = noise_sample;
}
}
}
}