Files
oak-editor/engine/codec/conformmanager.h
T
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

109 lines
2.4 KiB
C++

/*
* Oak Video Editor - Non-Linear Video Editor
* Copyright (C) 2025 Olive CE Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OAK_CONFORMMANAGER_H
#define OAK_CONFORMMANAGER_H
#include <QMutex>
#include <QObject>
#include "decoder.h"
#include "task/conform/conform.h"
namespace olive
{
class ConformManager : public QObject {
Q_OBJECT
public:
static void create_instance()
{
if (!instance_) {
instance_ = new ConformManager();
}
}
static void destroy_instance()
{
delete instance_;
instance_ = nullptr;
}
static ConformManager *instance()
{
return instance_;
}
enum ConformState { k_conform_exists, k_conform_generating };
struct Conform {
ConformState state;
QVector<QString> filenames;
ConformTask *task;
};
/**
* @brief Get conform state, and start conforming if no conform exists
*
* Thread-safe.
*/
Conform get_conform_state(const QString &decoder_id,
const QString &cache_path,
const Decoder::CodecStream &stream,
const AudioParams &params, bool wait);
signals:
void conform_ready();
private:
ConformManager() = default;
static ConformManager *instance_;
QMutex mutex_;
QWaitCondition conform_done_condition_;
struct ConformData {
Decoder::CodecStream stream;
AudioParams params;
ConformTask *task;
QVector<QString> working_filename;
QVector<QString> finished_filename;
};
QVector<ConformData> conforming_;
/**
* @brief Get the destination filename of an audio stream conformed to a set of parameters
*/
static QVector<QString>
get_conformed_filename(const QString &cache_path,
const Decoder::CodecStream &stream,
const AudioParams &params);
static bool all_conforms_exist(const QVector<QString> &filenames);
private slots:
void conform_task_finished(Task *task, bool succeeded);
};
} // namespace olive
#endif // OAK_CONFORMMANAGER_H