Files
oak-editor/app/widget/handmovableview/handmovableview.cpp
T
Mike-Solar 712badbaa7 build/ci: green builds and tests on all three platforms
Compiler hygiene (all platforms):
- Silence warnings across the tree: missing override, -Wreorder ctor
  init, -Wshadow, -Wsign-compare, missing switch cases, unused
  functions/captures, Qt 6.11 deprecations (QMouseEvent/QDropEvent
  accessors, qAsConst, Q_FOREACH over non-shared containers,
  AA_UseHighDpiPixmaps) and the .bak/ backup tree removal.
- Fix regressions from the cleanup: missing clip decls in
  capi/timeline.cpp, plugin.cpp rename fallout, panel setFocus
  ambiguity, QGraphicsItem::pos vs event->position(), duplicate
  k_push_button case, boolean test variable.

Windows:
- Qt portability: CommandLineParser is_set/add_option, QTimeZone
  systemTimeZone (QTimeZone::LocalTime is 6.11-only), k_progress_* enum.
- Linking: stop adding oakengine to OLIVE_LIBRARIES (import lib plus
  oakengine-obj caused multiple definitions); add OAKENGINE_STATIC so
  internal consumers no longer reference __imp_* stubs.
- oakengine.ver: export olive::Renderer typeinfo so liboakgl.so can be
  dlopened (Linux), DynamicRenderer no longer dlcloses backend libraries
  (crash in RenderManager's dtor calling into unmapped memory).
- OTIO runtime: copy DLLs next to every binary on Windows instead of
  relying on PATH (0xc0000135 in gtest discovery).
- Headless GL: the runner only has GDI OpenGL 1.1, killing every render
  worker. Deploy Mesa llvmpipe as opengl32sw.dll (Qt's software-GL
  channel) with QT_OPENGL=software, and let QT_OPENGL override the
  AA_UseDesktopOpenGL default. ExportTask fails fast after 8 consecutive
  undelivered frames instead of segfaulting or grinding forever;
  FFmpegEncoder::write_frame tolerates null frames.
- Tests: GetTempPathA+PID temp dirs, GetLongPathNameA for 8.3 names,
  forward-slash normalization when comparing project filenames.

Linux:
- Install libshaderc-dev so oakvulkan compiles GLSL (Vulkan tests).
- Accept UNORM floor-or-round (63/64) in the blit ping-pong test.
- Skip MainWindow construction test on the offscreen QPA (cannot paint
  QOpenGLWidget).

Also: oak_cli_transcode gets a 300s ctest timeout, worker logs GL
context version and LoadGraph/render_frame stages, and
docs/plans/eliminate-event-bridge-issues.md (English translation).
2026-08-04 21:34:31 +08:00

237 lines
6.0 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "handmovableview.h"
#include <QMouseEvent>
#include "common/configwrapper.h"
#include "core.h"
namespace olive
{
#define super QGraphicsView
HandMovableView::HandMovableView(QWidget *parent)
: super(parent)
, dragging_hand_(false)
, default_drag_mode_(NoDrag)
, is_timeline_axes_(false)
{
connect(Core::instance(), &Core::tool_changed, this,
&HandMovableView::application_tool_changed);
}
void HandMovableView::application_tool_changed(Tool::Item tool)
{
if (tool == Tool::k_hand) {
setDragMode(ScrollHandDrag);
setInteractive(false);
} else {
setDragMode(default_drag_mode_);
setInteractive(true);
}
ToolChangedEvent(tool);
}
bool HandMovableView::hand_press(QMouseEvent *event)
{
if (event->button() == Qt::MiddleButton) {
pre_hand_drag_mode_ = dragMode();
dragging_hand_ = true;
setDragMode(ScrollHandDrag);
setInteractive(false);
// Transform mouse event to act like the left button is pressed
QMouseEvent transformed(event->type(), event->position(),
event->globalPosition(), Qt::LeftButton,
Qt::LeftButton, event->modifiers(),
event->pointingDevice());
transformed_pos_ = QPoint(0, 0);
super::mousePressEvent(&transformed);
return true;
}
return false;
}
bool HandMovableView::hand_move(QMouseEvent *event)
{
if (dragging_hand_) {
// Transform mouse event to act like the left button is pressed
QPoint adjustment(0, 0);
QMouseEvent transformed(event->type(),
event->position() - transformed_pos_,
event->globalPosition(), Qt::LeftButton,
Qt::LeftButton, event->modifiers(),
event->pointingDevice());
if (event->position().toPoint().x() < 0) {
transformed_pos_.setX(transformed_pos_.x() + width());
adjustment.setX(width());
} else if (event->position().toPoint().x() >= width()) {
transformed_pos_.setX(transformed_pos_.x() - width());
adjustment.setX(-width());
}
if (event->position().toPoint().y() < 0) {
transformed_pos_.setY(transformed_pos_.y() + height());
adjustment.setY(height());
} else if (event->position().toPoint().y() >= height()) {
transformed_pos_.setY(transformed_pos_.y() - height());
adjustment.setY(-height());
}
if (!adjustment.isNull()) {
QCursor::setPos(QCursor::pos() + adjustment);
}
super::mouseMoveEvent(&transformed);
}
return dragging_hand_;
}
bool HandMovableView::hand_release(QMouseEvent *event)
{
if (dragging_hand_) {
// Transform mouse event to act like the left button is pressed
QMouseEvent transformed(event->type(), event->position(),
event->scenePosition(), event->globalPosition(),
Qt::LeftButton, Qt::LeftButton,
event->modifiers(), event->source());
super::mouseReleaseEvent(&transformed);
setInteractive(true);
setDragMode(pre_hand_drag_mode_);
dragging_hand_ = false;
return true;
}
return false;
}
void HandMovableView::set_default_drag_mode(HandMovableView::DragMode mode)
{
default_drag_mode_ = mode;
setDragMode(default_drag_mode_);
}
const HandMovableView::DragMode &HandMovableView::get_default_drag_mode() const
{
return default_drag_mode_;
}
bool HandMovableView::WheelEventIsAZoomEvent(QWheelEvent *event)
{
return (static_cast<bool>(event->modifiers() & Qt::ControlModifier) ==
!OAK_CONFIG("ScrollZooms").toBool());
}
qreal HandMovableView::get_scroll_zoom_multiplier(QWheelEvent *event)
{
qreal v =
(static_cast<qreal>(event->angleDelta().x() + event->angleDelta().y()) *
0.001);
if (event->inverted()) {
v = -v;
}
return 1.0 + v;
}
void HandMovableView::wheelEvent(QWheelEvent *event)
{
if (WheelEventIsAZoomEvent(event)) {
if (!event->angleDelta().isNull()) {
qreal multiplier = get_scroll_zoom_multiplier(event);
QPointF cursor_pos;
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0)
cursor_pos = event->position();
#else
cursor_pos = event->posF();
#endif
zoom_into_cursor_position(event, multiplier, cursor_pos);
}
} else if (is_timeline_axes_) {
#if (QT_VERSION >= QT_VERSION_CHECK(5, 12, 0))
QPoint angle_delta = event->angleDelta();
if (OAK_CONFIG("InvertTimelineScrollAxes")
.toBool() // Check if config is set to invert timeline axes
&&
event->source() !=
Qt::MouseEventSynthesizedBySystem) { // Never flip axes on Apple trackpads though
angle_delta = QPoint(angle_delta.y(), angle_delta.x());
}
QWheelEvent e(
#if (QT_VERSION >= QT_VERSION_CHECK(5, 14, 0))
event->position(), event->globalPosition(),
#else
event->position().toPoint(), event->globalPos(),
#endif
event->pixelDelta(), angle_delta, event->buttons(),
event->modifiers(), event->phase(), event->inverted(),
event->source());
#else
Qt::Orientation orientation = event->orientation();
if (OAK_CONFIG("InvertTimelineScrollAxes").toBool()) {
orientation = (orientation == Qt::Horizontal) ? Qt::Vertical :
Qt::Horizontal;
}
QWheelEvent e(event->position().toPoint(), event->globalPos(), event->pixelDelta(),
event->angleDelta(), event->delta(), orientation,
event->buttons(), event->modifiers());
#endif
super::wheelEvent(&e);
} else {
super::wheelEvent(event);
}
}
void HandMovableView::zoom_into_cursor_position(QWheelEvent *event,
double multiplier,
const QPointF &cursor_pos)
{
Q_UNUSED(event)
Q_UNUSED(multiplier)
Q_UNUSED(cursor_pos)
}
}