Files
oak-editor/app/node/value.h
T
2025-08-05 17:12:49 +08:00

516 lines
9.4 KiB
C++

/*
* Olive Community Edition - Non-Linear Video Editor
* Copyright (C) 2025 Olive CE Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NODEVALUE_H
#define NODEVALUE_H
#include <QMatrix4x4>
#include <QString>
#include <QVariant>
#include <QVector>
#include "common/qtutils.h"
#include "node/splitvalue.h"
#include "render/texture.h"
namespace olive
{
class Node;
class NodeValue;
class NodeValueTable;
using NodeValueArray = std::map<int, NodeValue>;
using NodeValueTableArray = std::map<int, NodeValueTable>;
class NodeValue {
public:
/**
* @brief The types of data that can be passed between Nodes
*/
enum Type {
kNone,
/**
****************************** SPECIFIC IDENTIFIERS ******************************
*/
/**
* Integer type
*
* Resolves to int64_t.
*/
kInt,
/**
* Decimal (floating-point) type
*
* Resolves to `double`.
*/
kFloat,
/**
* Decimal (rational) type
*
* Resolves to `double`.
*/
kRational,
/**
* Boolean type
*
* Resolves to `bool`.
*/
kBoolean,
/**
* Floating-point type
*
* Resolves to `Color`.
*
* Colors passed around the nodes should always be in reference space and preferably use
*/
kColor,
/**
* Matrix type
*
* Resolves to `QMatrix4x4`.
*/
kMatrix,
/**
* Text type
*
* Resolves to `QString`.
*/
kText,
/**
* Font type
*
* Resolves to `QFont`.
*/
kFont,
/**
* File type
*
* Resolves to a `QString` containing an absolute file path.
*/
kFile,
/**
* Image buffer type
*
* True value type depends on the render engine used.
*/
kTexture,
/**
* Audio samples type
*
* Resolves to `SampleBufferPtr`.
*/
kSamples,
/**
* Two-dimensional vector (XY) type
*
* Resolves to `QVector2D`.
*/
kVec2,
/**
* Three-dimensional vector (XYZ) type
*
* Resolves to `QVector3D`.
*/
kVec3,
/**
* Four-dimensional vector (XYZW) type
*
* Resolves to `QVector4D`.
*/
kVec4,
/**
* Cubic bezier type that contains three X/Y coordinates, the main point, and two control points
*
* Resolves to `Bezier`
*/
kBezier,
/**
* ComboBox type
*
* Resolves to `int` - the index currently selected
*/
kCombo,
/**
* Video Parameters type
*
* Resolves to `VideoParams`
*/
kVideoParams,
/**
* Audio Parameters type
*
* Resolves to `AudioParams`
*/
kAudioParams,
/**
* Subtitle Parameters type
*
* Resolves to `SubtitleParams`
*/
kSubtitleParams,
/**
* Binary Data
*/
kBinary,
/**
* End of list
*/
kDataTypeCount
};
NodeValue()
: type_(kNone)
, from_(nullptr)
, array_(false)
{
}
template <typename T>
NodeValue(Type type, const T &data, const Node *from = nullptr,
bool array = false, const QString &tag = QString())
: type_(type)
, from_(from)
, tag_(tag)
, array_(array)
{
set_value(data);
}
template <typename T>
NodeValue(Type type, const T &data, const Node *from, const QString &tag)
: NodeValue(type, data, from, false, tag)
{
}
Type type() const
{
return type_;
}
template <typename T> T value() const
{
return data_.value<T>();
}
template <typename T> void set_value(const T &v)
{
data_ = QVariant::fromValue(v);
}
const QVariant &data() const
{
return data_;
}
template <typename T> bool canConvert() const
{
return data_.canConvert<T>();
}
const QString &tag() const
{
return tag_;
}
void set_tag(const QString &tag)
{
tag_ = tag;
}
const Node *source() const
{
return from_;
}
bool array() const
{
return array_;
}
bool operator==(const NodeValue &rhs) const
{
return type_ == rhs.type_ && tag_ == rhs.tag_ && data_ == rhs.data_;
}
operator bool() const
{
return !data_.isNull();
}
static QString GetPrettyDataTypeName(Type type);
static QString GetDataTypeName(Type type);
static NodeValue::Type GetDataTypeFromName(const QString &n);
static QString ValueToString(Type data_type, const QVariant &value,
bool value_is_a_key_track);
static QString ValueToString(const NodeValue &v, bool value_is_a_key_track)
{
return ValueToString(v.type_, v.data_, value_is_a_key_track);
}
static QVariant StringToValue(Type data_type, const QString &string,
bool value_is_a_key_track);
static QVector<QVariant>
split_normal_value_into_track_values(Type type, const QVariant &value);
static QVariant
combine_track_values_into_normal_value(Type type,
const QVector<QVariant> &split);
SplitValue to_split_value() const
{
return split_normal_value_into_track_values(type_, data_);
}
/**
* @brief Returns whether a data type can be interpolated or not
*/
static bool type_can_be_interpolated(NodeValue::Type type)
{
return type == kFloat || type == kVec2 || type == kVec3 ||
type == kVec4 || type == kBezier || type == kColor ||
type == kRational;
}
static bool type_is_numeric(NodeValue::Type type)
{
return type == kFloat || type == kInt || type == kRational;
}
static bool type_is_vector(NodeValue::Type type)
{
return type == kVec2 || type == kVec3 || type == kVec4;
}
static bool type_is_buffer(NodeValue::Type type)
{
return type == kTexture || type == kSamples;
}
static int get_number_of_keyframe_tracks(Type type);
static void ValidateVectorString(QStringList *list, int count);
TexturePtr toTexture() const
{
return value<TexturePtr>();
}
SampleBuffer toSamples() const
{
return value<SampleBuffer>();
}
bool toBool() const
{
return value<bool>();
}
double toDouble() const
{
return value<double>();
}
int64_t toInt() const
{
return value<int64_t>();
}
rational toRational() const
{
return value<olive::core::rational>();
}
QString toString() const
{
return value<QString>();
}
Color toColor() const
{
return value<olive::core::Color>();
}
QMatrix4x4 toMatrix() const
{
return value<QMatrix4x4>();
}
VideoParams toVideoParams() const
{
return value<VideoParams>();
}
AudioParams toAudioParams() const
{
return value<AudioParams>();
}
QVector2D toVec2() const
{
return value<QVector2D>();
}
QVector3D toVec3() const
{
return value<QVector3D>();
}
QVector4D toVec4() const
{
return value<QVector4D>();
}
Bezier toBezier() const
{
return value<Bezier>();
}
NodeValueArray toArray() const
{
return value<NodeValueArray>();
}
private:
Type type_;
QVariant data_;
const Node *from_;
QString tag_;
bool array_;
};
class NodeValueTable {
public:
NodeValueTable() = default;
NodeValue Get(NodeValue::Type type, const QString &tag = QString()) const
{
QVector<NodeValue::Type> types = { type };
return Get(types, tag);
}
NodeValue Get(const QVector<NodeValue::Type> &type,
const QString &tag = QString()) const;
NodeValue Take(NodeValue::Type type, const QString &tag = QString())
{
QVector<NodeValue::Type> types = { type };
return Take(types, tag);
}
NodeValue Take(const QVector<NodeValue::Type> &type,
const QString &tag = QString());
void Push(const NodeValue &value)
{
values_.append(value);
}
void Push(const NodeValueTable &value)
{
values_.append(value.values_);
}
template <typename T>
void Push(NodeValue::Type type, const T &data, const Node *from,
bool array = false, const QString &tag = QString())
{
Push(NodeValue(type, data, from, array, tag));
}
template <typename T>
void Push(NodeValue::Type type, const T &data, const Node *from,
const QString &tag)
{
Push(NodeValue(type, data, from, false, tag));
}
void Prepend(const NodeValue &value)
{
values_.prepend(value);
}
template <typename T>
void Prepend(NodeValue::Type type, const T &data, const Node *from,
bool array = false, const QString &tag = QString())
{
Prepend(NodeValue(type, data, from, array, tag));
}
template <typename T>
void Prepend(NodeValue::Type type, const T &data, const Node *from,
const QString &tag)
{
Prepend(NodeValue(type, data, from, false, tag));
}
const NodeValue &at(int index) const
{
return values_.at(index);
}
NodeValue TakeAt(int index)
{
return values_.takeAt(index);
}
int Count() const
{
return values_.size();
}
bool Has(NodeValue::Type type) const;
void Remove(const NodeValue &v);
void Clear()
{
values_.clear();
}
bool isEmpty() const
{
return values_.isEmpty();
}
int GetValueIndex(const QVector<NodeValue::Type> &type,
const QString &tag) const;
static NodeValueTable Merge(QList<NodeValueTable> tables);
private:
QVector<NodeValue> values_;
};
using NodeValueRow = QHash<QString, NodeValue>;
}
Q_DECLARE_METATYPE(olive::NodeValue)
Q_DECLARE_METATYPE(olive::NodeValueTable)
#endif // NODEVALUE_H