Node core: - MathNode/TrigonometryNode combo strings realigned with Operation enums - mathbase scalar/vector operand pick no longer uses bitwise type checks - NodeSetPositionAndDependenciesRecursively moves dependencies again - RemoveAllKeyframes undo actually restores keyframes - NodeGroup GetInputName null-deref guard, passthrough ids use input id - NodeValueTable::Has is an exact type match; tag fallback only for empty tags; kStrCombo/kPushButton get data type names - delete_all_keyframes no longer loops forever on unparented keyframes; keyframe-load failures propagate; rational interpolation falls back to double; OpacityEffect no longer leaks its internal MathNode Audio/footage: - AudioVisualWaveform: GetSummaryFromTime underflow OOB read, TrimIn prepend length bookkeeping, OverwriteSums source channel indexing - PanNode inserts the pan value into the sample job (keyframed pan works); OutputParamsChanged is emitted on device change; PortAudio device indices are validated before Pa_GetDeviceInfo - Footage: AdjustTimeByLoopMode no longer hangs/UBs on degenerate lengths, GetStreamIndex bounds-checked, CheckFootage clears stale state on missing files, failed probes are not cached, FootageDescription::Load requires its own root element Render/track: - ViewerOutput pushes the tagged samples value; TrackList disconnects the track-height lambda; GetTrackFromReference validity check - RenderManager dummy backend: null-initialized threads, guarded decoder-cache/timer paths; Renderer::Destroy releases color cache shaders/textures; unknown dynamic backends no longer alias to oakgl - SharedMemoryRegion POSIX attach validates segment size; ReadMessage skips blank lines instead of failing; GC counter clamped; IsRenderingCustomRange implemented; TimeOffsetNode gets a true inverse OutputTimeAdjustment; zero-speed clips return the held frame Plugin/nodes: - OliveClip: stored default region of definition is honored, on-demand images are cached; OliveHost sets host identity properties and logs instead of showing modal dialogs offscreen; Plugin.h dead decls gone - DespillNode guards graph-less use with Rec.709 fallback; description typos fixed (despill, swirl); mosaic applies when only one axis matches; Windows-only Project filename separator test fixed
195 lines
5.5 KiB
C++
195 lines
5.5 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "renderer.h"
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#include <QDateTime>
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#include <QThread>
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#include <QTimer>
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#include <QVector2D>
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namespace olive
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{
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Renderer::Renderer(QObject *parent)
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: QObject(parent)
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, lifetime_(std::make_shared<RendererLifetime>())
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{
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}
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Renderer::~Renderer()
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{
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destroyed_ = true;
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if (lifetime_) {
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lifetime_->alive = false;
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}
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}
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TexturePtr Renderer::CreateTexture(const VideoParams ¶ms, const void *data,
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int linesize)
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{
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QVariant v;
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if (USE_TEXTURE_CACHE) {
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QMutexLocker locker(&texture_cache_lock_);
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for (auto it = texture_cache_.begin(); it != texture_cache_.end();
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it++) {
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if (it->width == params.effective_width() &&
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it->height == params.effective_height() &&
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it->depth == params.effective_depth() &&
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it->format == params.format() &&
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it->channel_count == params.channel_count()) {
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v = it->handle;
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texture_cache_.erase(it);
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break;
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}
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}
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}
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if (v.isNull()) {
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v = CreateNativeTexture(params.effective_width(),
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params.effective_height(),
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params.effective_depth(), params.format(),
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params.channel_count(), data, linesize);
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} else if (data) {
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UploadToTexture(v, params, data, linesize);
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} else {
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this->Flush();
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}
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return CreateTextureFromNativeHandle(v, params);
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}
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void Renderer::DestroyTexture(Texture *texture)
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{
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if (destroyed_) {
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return;
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}
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if (USE_TEXTURE_CACHE) {
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// HACK: Dirty, dirty hack. OpenGL uses "contexts" to store all of its data, and each context
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// can only be used by the thread that created it. However there are also "shared contexts"
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// where assets from one context can be used in another. We use shared contexts so that
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// textures rendered in the background can be displayed on the screen, travelling from
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// a background thread to the main UI thread. However, when that texture is destroyed, it
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// comes back here to be placed in the texture cache. But that leads to a race condition
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// because it will call the background thread's renderer in the main thread. Since all
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// assets are shared, we could technically just get the texture to call "destroy" in the
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// viewer's renderer instance, but that would mean all textures would end up stranded
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// there unusable by the background renderer, negating the very advantage of the texture
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// cache in the first place. Therefore, we simply allow the thread calling to happen, and
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// use mutexes to prevent race conditions.
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//
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// Presumably Vulkan would not have this issue because it allows for application-wide
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// instances and multithreading.
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texture_cache_lock_.lock();
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texture_cache_.push_back(
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{ texture->params().effective_width(),
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texture->params().effective_height(),
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texture->params().effective_depth(), texture->params().format(),
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texture->params().channel_count(), texture->id(),
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QDateTime::currentMSecsSinceEpoch() });
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texture_cache_lock_.unlock();
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if (QThread::currentThread() == this->thread()) {
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ClearOldTextures();
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}
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} else {
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DestroyNativeTexture(texture->id());
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}
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}
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QVariant Renderer::GetDefaultShader()
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{
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QMutexLocker locker(&color_cache_mutex_);
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if (default_shader_.isNull()) {
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default_shader_ = CreateNativeShader(ShaderCode(QString(), QString()));
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}
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return default_shader_;
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}
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void Renderer::Destroy()
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{
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if (!default_shader_.isNull()) {
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DestroyNativeShader(default_shader_);
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default_shader_.clear();
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}
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{
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QMutexLocker locker(&color_cache_mutex_);
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// Destroy the cached native shaders explicitly. The LUT textures are
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// TexturePtrs whose destructors call DestroyTexture(), so the cache must
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// be cleared while the renderer is still alive for those to be honored.
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for (auto it = color_cache_.begin(); it != color_cache_.end(); it++) {
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if (!it->compiled_shader.isNull()) {
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DestroyNativeShader(it->compiled_shader);
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}
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}
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color_cache_.clear();
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}
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if (!interlace_texture_.isNull()) {
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DestroyNativeShader(interlace_texture_);
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interlace_texture_.clear();
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}
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for (auto it = texture_cache_.begin(); it != texture_cache_.end(); it++) {
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DestroyNativeTexture(it->handle);
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}
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texture_cache_.clear();
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destroyed_ = true;
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if (lifetime_) {
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lifetime_->alive = false;
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}
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DestroyInternal();
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}
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TexturePtr Renderer::CreateTextureFromNativeHandle(const QVariant &v,
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const VideoParams ¶ms)
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{
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if (v.isNull()) {
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return nullptr;
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}
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return std::make_shared<Texture>(this, v, params, lifetime_);
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}
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void Renderer::ClearOldTextures()
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{
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QMutexLocker locker(&texture_cache_lock_);
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for (auto it = texture_cache_.begin(); it != texture_cache_.end();) {
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if (it->accessed <
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QDateTime::currentMSecsSinceEpoch() - MAX_TEXTURE_LIFE) {
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DestroyNativeTexture(it->handle);
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it = texture_cache_.erase(it);
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} else {
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it++;
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}
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}
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}
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} // namespace olive
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