Files
oak-editor/app/render/backend/opengl/openglworker.h
T
itsmattkc dd7af0e6bd nodes: minor overhaul to functionality
The nodes now have more control over how their accelerated shaders/sample
functions are run, as well as how items are popped off the value tables.
This allows for various optimizations that we didn't have access to before.
2020-06-12 00:54:15 +10:00

53 lines
1.5 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OPENGLWORKER_H
#define OPENGLWORKER_H
#include "openglproxy.h"
#include "render/backend/renderworker.h"
OLIVE_NAMESPACE_ENTER
class OpenGLWorker : public RenderWorker
{
public:
OpenGLWorker(RenderBackend* parent, OpenGLProxy* proxy);
protected:
virtual void TextureToFrame(const QVariant& texture, FramePtr frame, const QMatrix4x4 &mat) const override;
virtual QVariant FootageFrameToTexture(StreamPtr stream, FramePtr frame) const override;
virtual QVariant CachedFrameToTexture(FramePtr frame) const override;
virtual QVariant ProcessShader(const Node *node, const TimeRange &range, const ShaderJob& job) override;
virtual bool TextureHasAlpha(const QVariant& v) const override;
private:
OpenGLProxy* proxy_;
};
OLIVE_NAMESPACE_EXIT
#endif // OPENGLWORKER_H