Files
oak-editor/app/render/rendererthreadwrapper.cpp
T
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00

161 lines
5.1 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "rendererthreadwrapper.h"
namespace olive {
RendererThreadWrapper::RendererThreadWrapper(Renderer *inner, QObject *parent) :
Renderer(parent),
inner_(inner),
thread_(nullptr)
{
}
bool RendererThreadWrapper::Init()
{
// Init context in main thread
if (!inner_->Init()) {
return false;
}
// Create thread
thread_ = new QThread(this);
thread_->start(QThread::IdlePriority);
// Move context to thread
inner_->moveToThread(thread_);
// Queue post-init in new thread
QMetaObject::invokeMethod(inner_, "PostInit", Qt::BlockingQueuedConnection);
return true;
}
void RendererThreadWrapper::PostInit()
{
// Do nothing
}
void RendererThreadWrapper::DestroyInternal()
{
if (thread_) {
QMetaObject::invokeMethod(inner_, "DestroyInternal", Qt::BlockingQueuedConnection);
inner_ = nullptr;
thread_->quit();
thread_->wait();
delete thread_;
thread_ = nullptr;
}
}
void RendererThreadWrapper::ClearDestination(double r, double g, double b, double a)
{
QMetaObject::invokeMethod(inner_, "ClearDestination", Qt::BlockingQueuedConnection,
Q_ARG(double, r),
Q_ARG(double, g),
Q_ARG(double, b),
Q_ARG(double, a));
}
QVariant RendererThreadWrapper::CreateNativeTexture2D(int width, int height, VideoParams::Format format, int channel_count, const void *data, int linesize)
{
QVariant v;
QMetaObject::invokeMethod(inner_, "CreateNativeTexture2D", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QVariant, v),
Q_ARG(int, width),
Q_ARG(int, height),
OLIVE_NS_ARG(VideoParams::Format, format),
Q_ARG(int, channel_count),
Q_ARG(const void*, data),
Q_ARG(int, linesize));
return v;
}
QVariant RendererThreadWrapper::CreateNativeTexture3D(int width, int height, int depth, VideoParams::Format format, int channel_count, const void *data, int linesize)
{
QVariant v;
QMetaObject::invokeMethod(inner_, "CreateNativeTexture3D", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QVariant, v),
Q_ARG(int, width),
Q_ARG(int, height),
Q_ARG(int, depth),
OLIVE_NS_ARG(VideoParams::Format, format),
Q_ARG(int, channel_count),
Q_ARG(const void*, data),
Q_ARG(int, linesize));
return v;
}
void RendererThreadWrapper::DestroyNativeTexture(QVariant texture)
{
QMetaObject::invokeMethod(inner_, "DestroyNativeTexture", Qt::BlockingQueuedConnection,
Q_ARG(QVariant, texture));
}
QVariant RendererThreadWrapper::CreateNativeShader(ShaderCode code)
{
QVariant v;
QMetaObject::invokeMethod(inner_, "CreateNativeShader", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QVariant, v),
OLIVE_NS_ARG(ShaderCode, code));
return v;
}
void RendererThreadWrapper::DestroyNativeShader(QVariant shader)
{
QMetaObject::invokeMethod(inner_, "DestroyNativeShader", Qt::BlockingQueuedConnection,
Q_ARG(QVariant, shader));
}
void RendererThreadWrapper::UploadToTexture(Texture *texture, const void *data, int linesize)
{
QMetaObject::invokeMethod(inner_, "UploadToTexture", Qt::BlockingQueuedConnection,
OLIVE_NS_ARG(Texture*, texture),
Q_ARG(const void*, data),
Q_ARG(int, linesize));
}
void RendererThreadWrapper::DownloadFromTexture(Texture *texture, void *data, int linesize)
{
QMetaObject::invokeMethod(inner_, "DownloadFromTexture", Qt::BlockingQueuedConnection,
OLIVE_NS_ARG(Texture*, texture),
Q_ARG(void*, data),
Q_ARG(int, linesize));
}
void RendererThreadWrapper::Blit(QVariant shader, ShaderJob job, Texture *destination, VideoParams destination_params)
{
QMetaObject::invokeMethod(inner_, "Blit", Qt::BlockingQueuedConnection,
Q_ARG(QVariant, shader),
OLIVE_NS_ARG(ShaderJob, job),
OLIVE_NS_ARG(Texture*, destination),
OLIVE_NS_ARG(VideoParams, destination_params));
}
}