Files
oak-editor/crates/oakrender
Mike-Solar b36cbd6b6f refactor: purge CHandle from module internals (M14 R5)
Module-internal object references are Rust types now (values, Arc,
Mutex); CHandle remains only at the oakengine C-ABI boundary:

- oakundo: the global stack holds UndoStack/UndoCommand values
  directly (stack token is the static's address)
- oaktimeline: marker/workarea boxes carry Arc<Mutex<T>>; commands
  share the same allocation through Arc clones (readers in oakengine
  stubs and the app's graphops updated to lock)
- oaktask/oakstorage: sessions, write-through bindings and the
  database backend pass ProjectArc; the Session drops its manual
  release bookkeeping; nodeutil keeps the CHandle<->Arc boundary
  conversion (release_project restored for the app)
- oakcodec: handle.rs deleted outright (no facade entry needed it);
  texture/block placeholders are unit structs
- oakrender: copier's project handle is an identity u64; alive-count
  machinery removed; handle.rs is make_owned/get/get_mut only
- oakplugin: the instance registry is gone (its unregister key never
  matched, leaking weak entries); handle.rs is the RefBox boundary type
- oaknode/oakcommon: only dead guard/borrow helpers removed; external
  payload handles (texture/processor) documented as the boundary

Flake hunts landed along the way: the audio recording test serializes
on the shared manager lock with a normalized state; the autocacher
cancel test uses a slow producer so cancellation is deterministic.
2026-08-17 16:40:15 +08:00
..

oakrender Rust crate

Status: implemented (M7 render wave). Every todo!() from the declaration draft is implemented; the crate builds, tests green (cargo test), and the C ABI surface in include/render/*.h is exported from src/ffi.rs. Deferred items are documented inline and in the Deferred section below.

Scope

Replaces the C++ oakrender module (src/render/src): render manager, ticket system + worker pool, textures and GPU backend dispatch, playback/ frame-hash caches, color processing (OCIO), the preview auto-cacher, and the blit/display path.

Public contract: include/render/*.h (8 headers, ~165 functions) — frozen, implemented verbatim by src/ffi.rs.

Key architectural decisions (C++ → Rust mapping)

  1. The ProjectCopier inversion disappears. C++ render deep-copied the node project with raw C++ calls (the biggest render→node coupling). In Rust this is impossible by construction: the copier calls oaknode_project_deep_copy / sync_copy (designed in the oaknode crate) through the C ABI. copier.rs here is a thin client.
  2. RenderProcessor's inheritance disappears. C++ RenderProcessor : NodeTraverser becomes eval.rs (the closed JobSpec set + the CPU-side hook implementations; graph traversal stays in oaknode).
  3. Ticket/watchers. C++ RenderTicket/RenderTicketWatcher (Qt signals) become a ticket arena with completion callbacks — exactly-once delivery (ticket.rs), FnOnce boxes fired on the worker thread.
  4. GPU backend = wgpu (v25). The C++ tree's backend plugin split (liboakgl2/liboakvulkan behind renderbackend_c.h) exists because C++ had no portable GPU abstraction. Rust has wgpu (Metal/Vulkan/ GL/DX12 in one safe API), so the Rust crate uses wgpu directly — no backend plugins, no renderbackend_c.h, no dlopen. backend.rs owns the wgpu instance/device/queue, the texture registry and the WGSL blit pipeline. Headless status: verified — texture create/upload/download and the plain-copy blit run without any surface or event loop on macOS Metal (the GPU tests exercise them and skip gracefully when no adapter is available).
  5. Threading. The worker pool is scoped threads with a job channel; every shared structure is Mutex/RwLock. Process isolation (ProcessPool) is preserved as a documented stub: it needs the oakengine_ipc worker binary, which is not wired this pass.
  6. OFX disappears from render. pluginrenderer.cpp's functionality moves to the oakplugin crate; this crate only sees plugin jobs as opaque C ABI calls.

Dependencies (registered)

Crate Version Reason
oakcore-rs path Rational/TimeRange/PixelFormat value types (crate-internal)
wgpu 25 portable GPU backend — the direct replacement for the C++ GL/Vulkan backend plugins
ocio-rs 0.2 safe Rust bindings for OpenColorIO v2.5.2 (bundled real-OCIO build); the ColorProcessor implementation — OCIO is never rewritten

Layout

src/
  lib.rs        crate doc + module map
  error.rs      error codes (mirrors include/render/error.h)
  handle.rs     refcounted-handle scaffolding (facade entry points only)
  texture.rs    Texture value type (wraps backend textures / CPU frames)
  frame.rs      VideoParamsPod + Frame helpers
  cache.rs      PlaybackCache / FrameHashCache family + C++-parity disk state
  color.rs      ColorProcessor over ocio-rs + default config + LUT library
  manager.rs    RenderManager singleton + lifecycle + disk cache
  ticket.rs     Ticket arena, params, exactly-once completion delivery
  worker.rs     Worker pool + process pool (stub) + graph snapshot store
  autocacher.rs PreviewAutoCacher
  eval.rs       RenderHooks impl: the CPU evaluation seam
  backend.rs    wgpu device/queue/texture management + DisplayRenderer
  copier.rs     Render-side project copy client (bridge::node)
  cancelatom.rs the cancellation primitive
  bridge/       C ABI imports: node.rs, common.rs, codec.rs (dlsym-resolved)
  ffi.rs        include/render/*.h export layer
tests/          contract + golden tests (common/ has shared helpers)

Hard rules

  1. CHandle only appears at the facade boundary: the crate's internal calls pass Rust types directly; handle::make_owned/get/get_mut are the facade entry points the oakengine stubs call.
  2. No unsafe outside backend.rs (GPU FFI) and bridge/.
  3. F32 + ACEScg pipeline invariants are asserted in tests, not in comments (see tests/pipeline_test.rs).

Deferred (documented; tests gated with #[ignore])

  • oakcodec frame payload I/O — disk frame-cache read/write (oakrender_frame_cache_load/save) and footage decode go through the bridge::codec C ABI (EXR/JPEG). The oakcodec crate is a concurrent wave; until it lands these fail explainably and the success-path tests are #[ignore = "needs oakcodec final"].
  • oaknode C ABIoakrender_project_copier_set_project / get_copy success paths need oaknode_project_deep_copy; the success-path copier tests are #[ignore = "needs oaknode C ABI"].
  • Color-managed GPU blit — the OCIO→WGSL shader generation is not in this pass: GpuContext::blit handles the plain copy and returns Error::Failed for a processor; the CPU path applies the processor in float. oakrender_color_processor_create_transform resolves the destination transform against the default config's reference role until the oakcommon color-transform bridge lands.
  • Worker process isolationProcessPool (oakengine_ipc worker binary) is a stub; start/post fail explainably; the crash-isolation tests are #[ignore].
  • Audio rendering — audio tickets complete with Error::Failed (the audio graph path is not implemented); oakrender_ticket_get_samples fails explainably.
  • Borrowed cachesoakrender_cache_wrap_borrowed boxes an opaque marker; queries on borrowed caches return OAKRENDER_E_INVALID until the C++ interop layer lands.
  • RenderManager::global() returns Option<Arc<…>> instead of the draft's Option<&'static …> — a resettable singleton cannot hand out stable references safely.

Coverage

COVERAGE.md maps every C++ class of src/render/src to its Rust home. cargo tarpaulin ≥ 80% excluding the deferred areas listed above.