332 lines
7.8 KiB
C++
332 lines
7.8 KiB
C++
#include "timeline.h"
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#include "ui_timeline.h"
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#include "panels/panels.h"
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#include "panels/effectcontrols.h"
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#include "ui/timelinewidget.h"
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#include "project/sequence.h"
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#include "project/clip.h"
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#include "ui/viewerwidget.h"
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#include "playback/audio.h"
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#include "panels/viewer.h"
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#include "playback/cacher.h"
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#include "playback/playback.h"
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#include <QTime>
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Timeline::Timeline(QWidget *parent) :
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QDockWidget(parent),
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ui(new Ui::Timeline)
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{
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selecting = moving_init = moving_proc = splitting = importing = playing = trim_in = snapped = false;
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snapping = true;
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last_frame = playhead = snap_point = 0;
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trim_target = -1;
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ui->setupUi(this);
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ui->video_area->bottom_align = true;
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tool_buttons.append(ui->toolArrowButton);
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tool_buttons.append(ui->toolEditButton);
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tool_buttons.append(ui->toolRippleButton);
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tool_buttons.append(ui->toolRazorButton);
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tool_buttons.append(ui->toolSlipButton);
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tool_buttons.append(ui->toolRollingButton);
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ui->toolArrowButton->click();
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zoom = 1.0f;
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sequence = NULL;
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set_sequence(NULL);
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connect(&playback_updater, SIGNAL(timeout()), this, SLOT(repaint_timeline()));
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}
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Timeline::~Timeline()
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{
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delete ui;
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}
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void Timeline::go_to_start() {
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seek(0);
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}
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void Timeline::previous_frame() {
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seek(playhead-1);
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}
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void Timeline::next_frame() {
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seek(playhead+1);
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}
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void Timeline::seek(long p) {
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pause();
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// reset all clip audio
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for (int i=0;i<sequence->clip_count();i++) {
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Clip& c = sequence->get_clip(i);
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c.reset_audio = true;
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c.frame_sample_index = 0;
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}
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clear_cache(true, true);
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audio_bytes_written = 0;
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switch_audio_cache = true;
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reading_audio_cache_A = false;
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playhead = p;
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}
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bool Timeline::toggle_play() {
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if (playing) {
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pause();
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} else {
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play();
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}
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return playing;
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}
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void Timeline::play() {
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playhead_start = playhead;
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playback_timer.start();
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start_msecs = QDateTime::currentMSecsSinceEpoch();
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playback_updater.start();
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playing = true;
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if (switch_audio_cache) {
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// add something to pre-cache audio
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}
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}
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void Timeline::pause() {
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playing = false;
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}
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void Timeline::go_to_end() {
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seek(sequence->getEndFrame());
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}
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void Timeline::set_sequence(Sequence *s) {
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if (sequence != NULL) {
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// clean up - close all open clips
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for (int i=0;i<sequence->clip_count();i++) {
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Clip& c = sequence->get_clip(i);
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if (c.open) {
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close_clip(&c);
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}
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}
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}
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sequence = s;
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bool null_sequence = (s == NULL);
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for (int i=0;i<tool_buttons.count();i++) {
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tool_buttons[i]->setEnabled(!null_sequence);
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}
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ui->pushButton_4->setEnabled(!null_sequence);
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ui->pushButton_5->setEnabled(!null_sequence);
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ui->video_area->setEnabled(!null_sequence);
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ui->audio_area->setEnabled(!null_sequence);
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if (null_sequence) {
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setWindowTitle("Timeline: <none>");
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} else {
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setWindowTitle("Timeline: " + sequence->name);
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redraw_all_clips();
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playback_updater.setInterval(floor(1000 / sequence->frame_rate));
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}
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}
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bool Timeline::focused() {
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return (ui->video_area->hasFocus() || ui->audio_area->hasFocus());
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}
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void Timeline::repaint_timeline() {
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if (playing) {
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// playhead = playhead_start + (playback_timer.elapsed() * 0.001 * sequence->frame_rate);
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playhead = round(playhead_start + ((QDateTime::currentMSecsSinceEpoch()-start_msecs) * 0.001 * sequence->frame_rate));
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}
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ui->video_area->update();
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ui->audio_area->update();
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if (last_frame != playhead) {
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panel_viewer->viewer_widget->update();
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last_frame = playhead;
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}
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}
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void Timeline::redraw_all_clips() {
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ui->video_area->redraw_clips();
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ui->audio_area->redraw_clips();
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}
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void Timeline::select_all() {
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selections.clear();
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for (int i=0;i<sequence->clip_count();i++) {
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Clip& c = sequence->get_clip(i);
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selections.append({c.timeline_in, c.timeline_out, c.track});
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}
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}
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void Timeline::delete_selection(bool ripple_delete) {
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if (selections.size() > 0) {
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panel_effect_controls->set_clip(NULL);
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long ripple_point = selections.at(0).in;
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long ripple_length = selections.at(0).out - selections.at(0).in;
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for (int i=0;i<selections.size();i++) {
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const Selection& s = selections.at(i);
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sequence->delete_area(s.in, s.out, s.track);
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if (ripple_delete) {
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if (ripple_point > s.in) ripple_point = s.in;
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if (ripple_length > s.out - s.in) ripple_length = s.out - s.in;
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}
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}
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selections.clear();
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if (ripple_delete) {
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long validator;
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for (int i=0;i<sequence->clip_count();i++) {
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// check every clip after and see if it'll collide
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// NOTE, we could probably re-use the validation code for the ripple tool here for optimization (since it's technically better code I think)
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Clip& c = sequence->get_clip(i);
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if (c.timeline_in >= ripple_point) {
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for (int j=0;j<sequence->clip_count();j++) {
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Clip& cc = sequence->get_clip(j);
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if (cc.timeline_in < ripple_point) {
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validator = c.timeline_in - ripple_length - cc.timeline_out;
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if (validator < 0) ripple_length += validator;
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if (ripple_length <= 0) {
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// we've seen all we need to see here (can't ripple so stop looping)
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i = j = sequence->clip_count();
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}
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}
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}
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}
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}
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if (ripple_length > 0) ripple(ripple_point, -ripple_length);
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}
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redraw_all_clips();
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}
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}
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void Timeline::zoom_in() {
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zoom *= 2;
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redraw_all_clips();
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}
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void Timeline::zoom_out() {
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zoom /= 2;
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redraw_all_clips();
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}
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void Timeline::ripple(long ripple_point, long ripple_length) {
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for (int i=0;i<sequence->clip_count();i++) {
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Clip& c = sequence->get_clip(i);
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if (c.timeline_in >= ripple_point) {
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c.timeline_in += ripple_length;
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c.timeline_out += ripple_length;
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}
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}
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for (int i=0;i<selections.size();i++) {
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Selection& s = selections[i];
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if (s.in >= ripple_point) {
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s.in += ripple_length;
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s.out += ripple_length;
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}
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}
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}
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void Timeline::decheck_tool_buttons(QObject* sender) {
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for (int i=0;i<tool_buttons.count();i++) {
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if (tool_buttons[i] != sender) {
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tool_buttons[i]->setChecked(false);
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}
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}
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}
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void Timeline::on_toolEditButton_toggled(bool checked)
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{
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if (checked) {
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decheck_tool_buttons(sender());
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ui->timeline_area->setCursor(Qt::IBeamCursor);
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tool = TIMELINE_TOOL_EDIT;
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}
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}
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void Timeline::on_toolArrowButton_toggled(bool checked)
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{
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if (checked) {
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decheck_tool_buttons(sender());
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ui->timeline_area->setCursor(Qt::ArrowCursor);
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tool = TIMELINE_TOOL_POINTER;
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}
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}
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void Timeline::on_toolRazorButton_toggled(bool checked)
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{
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if (checked) {
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decheck_tool_buttons(sender());
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ui->timeline_area->setCursor(Qt::IBeamCursor);
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tool = TIMELINE_TOOL_RAZOR;
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}
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}
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void Timeline::on_pushButton_4_clicked()
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{
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zoom_in();
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}
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void Timeline::on_pushButton_5_clicked()
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{
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zoom_out();
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}
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bool Timeline::is_clip_selected(int clip_index) {
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Clip& clip = sequence->get_clip(clip_index);
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for (int i=0;i<selections.size();i++) {
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const Selection& s = selections.at(i);
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if (clip.track == s.track && clip.timeline_in >= s.in && clip.timeline_out <= s.out) {
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return true;
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}
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}
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return false;
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}
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void Timeline::on_toolRippleButton_toggled(bool checked)
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{
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if (checked) {
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decheck_tool_buttons(sender());
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ui->timeline_area->setCursor(Qt::ArrowCursor);
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tool = TIMELINE_TOOL_RIPPLE;
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}
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}
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void Timeline::on_toolRollingButton_toggled(bool checked)
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{
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if (checked) {
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decheck_tool_buttons(sender());
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ui->timeline_area->setCursor(Qt::ArrowCursor);
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tool = TIMELINE_TOOL_ROLLING;
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}
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}
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void Timeline::on_toolSlipButton_toggled(bool checked)
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{
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if (checked) {
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decheck_tool_buttons(sender());
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ui->timeline_area->setCursor(Qt::ArrowCursor);
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tool = TIMELINE_TOOL_SLIP;
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}
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}
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void Timeline::on_snappingButton_toggled(bool checked)
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{
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snapping = checked;
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qDebug() << "clips vector size:" << sizeof(Clip) * sequence->clip_count();
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}
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