Previously the OpenGL instance was tied to each render/cache task, creating and destroying it each time one started and stopped. This was completely unnecessary since the instance holds no state and can be shared by all of the render tasks without having to expensively start a new one.
44 lines
1022 B
C++
44 lines
1022 B
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "openglbackend.h"
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#include "openglworker.h"
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OLIVE_NAMESPACE_ENTER
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OpenGLBackend::OpenGLBackend(QObject* parent) :
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RenderBackend(parent)
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{
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}
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OpenGLBackend::~OpenGLBackend()
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{
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Close();
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}
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RenderWorker *OpenGLBackend::CreateNewWorker()
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{
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return new OpenGLWorker(this);
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}
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OLIVE_NAMESPACE_EXIT
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