Files
oak-editor/app/render/backend/audiorenderworker.cpp
T
itsmattkc 26b3993b9d made vast improvements to rendering engine and node structure
This was many changes that were largely fundamentally related. They included:
- More const modifiers to enforce read only node graphs
- Support for fragment and vertex shaders from the nodes
- Support for node code loaded externally (embedded into the binary)
- Fixed issue preventing two textures from being used in a shader
- Removed several unused functions and cleaned up code
- Fixed video media node misreading its matrix input
2019-12-09 23:50:52 +11:00

74 lines
2.1 KiB
C++

#include "audiorenderworker.h"
#include "audio/audiomanager.h"
AudioRenderWorker::AudioRenderWorker(QObject *parent) :
RenderWorker(parent)
{
}
void AudioRenderWorker::SetParameters(const AudioRenderingParams &audio_params)
{
audio_params_ = audio_params;
}
bool AudioRenderWorker::InitInternal()
{
// Nothing to init yet
return true;
}
void AudioRenderWorker::CloseInternal()
{
// Nothing to init yet
}
FramePtr AudioRenderWorker::RetrieveFromDecoder(DecoderPtr decoder, const TimeRange &range)
{
return decoder->RetrieveAudio(range.in(), range.out() - range.in(), audio_params_);
}
NodeValueTable AudioRenderWorker::RenderBlock(const TrackOutput *track, const TimeRange &range)
{
QList<Block*> active_blocks = track->BlocksAtTimeRange(range);
// All these blocks will need to output to a buffer so we create one here
QByteArray block_range_buffer(audio_params_.time_to_bytes(range.length()), 0);
NodeValueTable merged_table;
// Loop through active blocks retrieving their audio
foreach (Block* b, active_blocks) {
TimeRange range_for_block(qMax(b->in(), range.in()),
qMin(b->out(), range.out()));
NodeValueTable table = ProcessNode(NodeDependency(b,
range_for_block));
QByteArray samples_from_this_block = table.Take(NodeParam::kSamples).toByteArray();
int destination_offset = audio_params_.time_to_bytes(range_for_block.in() - range.in());
int maximum_copy_size = audio_params_.time_to_bytes(range_for_block.length());
int copied_size = 0;
if (!samples_from_this_block.isEmpty()) {
copied_size = samples_from_this_block.size();
memcpy(block_range_buffer.data()+destination_offset,
samples_from_this_block.data(),
static_cast<size_t>(copied_size));
}
if (copied_size < maximum_copy_size) {
memset(block_range_buffer.data()+destination_offset+copied_size,
0,
static_cast<size_t>(maximum_copy_size - copied_size));
}
NodeValueTable::Merge({merged_table, table});
}
merged_table.Push(NodeParam::kSamples, block_range_buffer);
return merged_table;
}