Rather than writing the entire sequence audio to disk every change, now we just write the parts we need to write.
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
#ifndef AUDIORENDERBACKEND_H
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#define AUDIORENDERBACKEND_H
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#include "common/timerange.h"
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#include "renderbackend.h"
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class AudioRenderBackend : public RenderBackend
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{
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Q_OBJECT
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public:
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AudioRenderBackend(QObject* parent = nullptr);
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/**
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* @brief Set parameters of the Renderer
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*
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* The Renderer owns the buffers that are used in the rendering process and this function sets the kind of buffers
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* to use. The Renderer must be stopped when calling this function.
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*/
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void SetParameters(const AudioRenderingParams ¶ms);
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virtual QIODevice* GetAudioPullDevice() = 0;
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const AudioRenderingParams& params();
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public slots:
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virtual void InvalidateCache(const rational &start_range, const rational &end_range) override;
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protected:
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virtual void ConnectViewer(ViewerOutput* node) override;
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virtual void DisconnectViewer(ViewerOutput* node) override;
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/**
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* @brief Internal function for generating the cache ID
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*/
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virtual bool GenerateCacheIDInternal(QCryptographicHash& hash) override;
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virtual NodeInput* GetDependentInput() override;
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QString CachePathName();
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private:
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void ValidateRanges();
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AudioRenderingParams params_;
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};
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#endif // AUDIORENDERBACKEND_H
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