Files
oak-editor/worker/CMakeLists.txt
T
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

85 lines
3.6 KiB
CMake

# Oak - Non-Linear Video Editor
# Copyright (C) 2026 Oak Team
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# Render worker process (oak-render-worker).
#
# The worker is a headless render process spawned by the editor through
# RenderWorkerPool. It reuses the libolive-editor object library so it
# shares the exact same render/node/codec code as the editor. The link set
# is currently the full OLIVE_LIBRARIES for simplicity; trimming UI-only
# dependencies is a later-phase cleanup (render-process-isolation plan).
add_executable(olive-render-worker
workermain.cpp
$<TARGET_OBJECTS:olive-version-obj>
)
set_target_properties(olive-render-worker PROPERTIES OUTPUT_NAME "oak-render-worker")
if (APPLE)
target_sources(olive-render-worker PRIVATE workermain_mac.mm)
target_link_libraries(olive-render-worker PRIVATE "-framework Cocoa")
endif ()
# CMAKE_INCLUDE_CURRENT_DIR only covers the app/ scope, so add the app
# include roots explicitly now that the worker lives outside it
target_include_directories(olive-render-worker PRIVATE
${CMAKE_SOURCE_DIR}/app
${CMAKE_BINARY_DIR}/app
${CMAKE_SOURCE_DIR}/app/pluginSupport
${OLIVE_INCLUDE_DIRS})
target_link_libraries(olive-render-worker PUBLIC OfxHost)
target_link_libraries(olive-render-worker PRIVATE ${OLIVE_LIBRARIES})
target_compile_options(olive-render-worker PRIVATE ${OLIVE_COMPILE_OPTIONS})
target_compile_definitions(olive-render-worker PRIVATE ${OLIVE_DEFINITIONS})
if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
target_compile_definitions(olive-render-worker PRIVATE OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
add_dependencies(olive-render-worker oakgl)
if (TARGET oakvulkan)
add_dependencies(olive-render-worker oakvulkan)
endif ()
endif ()
# The ffmpeg_bridge shared library ships next to the binaries: inside the
# macOS app bundle (Contents/MacOS, resolved via @loader_path), and in the
# standard lib directory on other platforms.
if (APPLE)
set_target_properties(olive-render-worker PROPERTIES
BUILD_RPATH "@loader_path"
INSTALL_RPATH "@loader_path")
elseif (UNIX)
set_target_properties(olive-render-worker PROPERTIES
INSTALL_RPATH "$ORIGIN/../lib")
endif ()
# The editor always needs the worker next to it (macOS bundle POST_BUILD
# copies, Linux install() into the same bin directory)
add_dependencies(olive-editor olive-render-worker)
if (WIN32)
# Windows has no RPATH: shared libraries must sit next to the executable
add_custom_command(TARGET olive-render-worker POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:ffmpeg_bridge> $<TARGET_FILE_DIR:olive-render-worker>
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:olivecore> $<TARGET_FILE_DIR:olive-render-worker>
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:oakengine> $<TARGET_FILE_DIR:olive-render-worker>
)
endif ()
# Install the render worker alongside the editor on Linux.
if (UNIX AND NOT APPLE)
install(TARGETS olive-render-worker RUNTIME DESTINATION bin)
endif ()