Rather than plugging a matrix into the video input node, the matrix is now multiplied by the video input using a math node. This is probably more sensible from a user perspective. This also means the renderer is tolerant of texture sizes that are not equal to the sequence size, however most nodes will downsample the texture to the sequence size (and if not, it will be downsampled once it is cached). Textures will still *always* be in reference space and the sequence's format. This seems like the best compromise between backend and frontend congruity.
174 lines
4.4 KiB
C++
174 lines
4.4 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "factory.h"
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#include "audio/pan/pan.h"
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#include "audio/volume/volume.h"
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#include "block/clip/clip.h"
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#include "block/gap/gap.h"
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#include "block/transition/externaltransition.h"
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#include "generator/matrix/matrix.h"
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#include "input/media/video/video.h"
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#include "input/media/audio/audio.h"
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#include "input/time/timeinput.h"
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#include "math/math/math.h"
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#include "math/trigonometry/trigonometry.h"
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#include "output/track/track.h"
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#include "output/viewer/viewer.h"
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#include "external.h"
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OLIVE_NAMESPACE_ENTER
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QList<Node*> NodeFactory::library_;
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void NodeFactory::Initialize()
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{
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Destroy();
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// Add internal types
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for (int i=0;i<kInternalNodeCount;i++) {
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library_.append(CreateInternal(static_cast<InternalID>(i)));
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}
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library_.append(new ExternalNode(":/shaders/blur.xml"));
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library_.append(new ExternalNode(":/shaders/solid.xml"));
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library_.append(new ExternalNode(":/shaders/stroke.xml"));
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library_.append(new ExternalNode(":/shaders/alphaover.xml"));
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library_.append(new ExternalNode(":/shaders/dropshadow.xml"));
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library_.append(new ExternalTransition(":/shaders/crossdissolve.xml"));
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library_.append(new ExternalTransition(":/shaders/diptoblack.xml"));
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}
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void NodeFactory::Destroy()
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{
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qDeleteAll(library_);
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library_.clear();
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}
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Menu *NodeFactory::CreateMenu(QWidget* parent)
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{
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Menu* menu = new Menu(parent);
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menu->setToolTipsVisible(true);
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for (int i=0;i<library_.size();i++) {
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Node* n = library_.at(i);
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// Make sure nodes are up-to-date with the current translation
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n->Retranslate();
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QStringList path = n->Category().split('/');
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Menu* destination = menu;
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// Find destination menu based on category hierarchy
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foreach (const QString& dir_name, path) {
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// Ignore an empty directory
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if (dir_name.isEmpty()) {
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continue;
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}
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// See if a menu with this dir_name already exists
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bool found_cat = false;
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QList<QAction*> menu_actions = destination->actions();
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foreach (QAction* action, menu_actions) {
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if (action->menu() && action->menu()->title() == dir_name) {
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destination = static_cast<Menu*>(action->menu());
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found_cat = true;
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break;
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}
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}
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// Create menu here if it doesn't exist
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if (!found_cat) {
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Menu* new_category = new Menu(dir_name, destination);
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destination->InsertAlphabetically(new_category);
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destination = new_category;
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}
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}
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// Add entry to menu
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QAction* a = destination->InsertAlphabetically(n->Name());
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a->setData(i);
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a->setToolTip(n->Description());
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}
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return menu;
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}
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Node* NodeFactory::CreateFromMenuAction(QAction *action)
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{
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int library_index = action->data().toInt();
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if (library_index >= 0 && library_index < library_.size()) {
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return library_.at(library_index)->copy();
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}
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return nullptr;
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}
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Node *NodeFactory::CreateFromID(const QString &id)
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{
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foreach (Node* n, library_) {
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if (n->id() == id) {
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return n->copy();
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}
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}
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return nullptr;
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}
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Node *NodeFactory::CreateInternal(const NodeFactory::InternalID &id)
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{
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switch (id) {
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case kClipBlock:
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return new ClipBlock();
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case kGapBlock:
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return new GapBlock();
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case kMatrixGenerator:
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return new MatrixGenerator();
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case kVideoInput:
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return new VideoInput();
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case kAudioInput:
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return new AudioInput();
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case kTrackOutput:
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return new TrackOutput();
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case kViewerOutput:
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return new ViewerOutput();
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case kAudioVolume:
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return new VolumeNode();
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case kAudioPanning:
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return new PanNode();
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case kMath:
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return new MathNode();
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case kTrigonometry:
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return new TrigonometryNode();
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case kTime:
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return new TimeInput();
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case kInternalNodeCount:
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break;
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}
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// We should never get here
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abort();
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}
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OLIVE_NAMESPACE_EXIT
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