Files
oak-editor/app/render/renderer.h
T
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00

127 lines
3.8 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef RENDERCONTEXT_H
#define RENDERCONTEXT_H
#include <QObject>
#include <QVariant>
#include "common/define.h"
#include "common/timerange.h"
#include "node/node.h"
#include "render/colorprocessor.h"
#include "render/videoparams.h"
#include "texture.h"
namespace olive {
class ShaderJob;
class Renderer : public QObject
{
Q_OBJECT
public:
Renderer(QObject* parent = nullptr);
virtual bool Init() = 0;
TexturePtr CreateTexture(const VideoParams& params, Texture::Type type, const void* data = nullptr, int linesize = 0);
TexturePtr CreateTexture(const VideoParams& params, const void *data = nullptr, int linesize = 0);
void BlitToTexture(QVariant shader,
olive::ShaderJob job,
olive::Texture* destination)
{
Blit(shader, job, destination, destination->params());
}
void Blit(QVariant shader,
olive::ShaderJob job,
olive::VideoParams params)
{
Blit(shader, job, nullptr, params);
}
void BlitColorManaged(ColorProcessorPtr color_processor, TexturePtr source, bool source_is_premultiplied, Texture* destination, const QMatrix4x4& matrix = QMatrix4x4());
void BlitColorManaged(ColorProcessorPtr color_processor, TexturePtr source, bool source_is_premultiplied, VideoParams params, const QMatrix4x4& matrix = QMatrix4x4());
void Destroy();
public slots:
virtual void PostInit() = 0;
virtual void DestroyInternal() = 0;
virtual void ClearDestination(double r = 0.0, double g = 0.0, double b = 0.0, double a = 0.0) = 0;
virtual QVariant CreateNativeTexture2D(int width, int height, olive::VideoParams::Format format, int channel_count, const void* data = nullptr, int linesize = 0) = 0;
virtual QVariant CreateNativeTexture3D(int width, int height, int depth, olive::VideoParams::Format format, int channel_count, const void* data = nullptr, int linesize = 0) = 0;
virtual void DestroyNativeTexture(QVariant texture) = 0;
virtual QVariant CreateNativeShader(olive::ShaderCode code) = 0;
virtual void DestroyNativeShader(QVariant shader) = 0;
virtual void UploadToTexture(olive::Texture* texture, const void* data, int linesize) = 0;
virtual void DownloadFromTexture(olive::Texture* texture, void* data, int linesize) = 0;
protected slots:
virtual void Blit(QVariant shader,
olive::ShaderJob job,
olive::Texture* destination,
olive::VideoParams destination_params) = 0;
private:
struct ColorContext {
struct LUT {
TexturePtr texture;
Texture::Interpolation interpolation;
QString name;
};
QVariant compiled_shader;
QVector<LUT> lut3d_textures;
QVector<LUT> lut1d_textures;
};
enum AlphaAssociated {
kAlphaNone,
kAlphaUnassociated,
kAlphaAssociated
};
bool GetColorContext(ColorProcessorPtr color_processor, ColorContext* ctx);
void BlitColorManagedInternal(ColorProcessorPtr color_processor, TexturePtr source,
bool source_is_premultiplied,
Texture* destination, VideoParams params, const QMatrix4x4 &matrix);
QHash<QString, ColorContext> color_cache_;
};
}
#endif // RENDERCONTEXT_H