212 lines
5.7 KiB
C++
212 lines
5.7 KiB
C++
#ifndef AUTOCACHER_H
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#define AUTOCACHER_H
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#include <QtConcurrent/QtConcurrent>
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#include "config/config.h"
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#include "node/node.h"
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#include "node/output/viewer/viewer.h"
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#include "render/colormanager.h"
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#include "threading/threadticketwatcher.h"
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namespace olive {
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/**
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* @brief Manager for dynamically caching a sequence in the background
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*
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* Intended to be used with a Viewer to dynamically cache parts of a sequence based on the playhead.
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*/
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class PreviewAutoCacher : public QObject
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{
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Q_OBJECT
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public:
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PreviewAutoCacher();
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RenderTicketPtr GetSingleFrame(const rational& t);
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/**
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* @brief Set the viewer node to auto-cache
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*/
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void SetViewerNode(ViewerOutput *viewer_node);
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/**
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* @brief If the mouse is held during the next cache invalidation, cache anyway
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*
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* By default, PreviewAutoCacher ignores invalidations that occur while the mouse is held down,
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* assuming that if the mouse is held, the user is dragging something. If you know the mouse will
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* be held during a certain action and want PreviewAutoCacher to cache anyway, call this before
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* the cache invalidates.
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*/
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void IgnoreNextMouseButton();
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/**
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* @brief Returns whether the auto-cache is currently paused or not
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*/
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bool IsPaused() const
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{
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return paused_;
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}
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/**
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* @brief Sets whether the auto-cache is currently paused or not
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* @param paused
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*
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* If TRUE, the cache queue is cleared (any frames currently being rendered will be processed as
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* normal however). If FALSE, any uncached frames in the range will automatically be queued.
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*/
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void SetPaused(bool paused);
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/**
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* @brief Force a certain range to be cached
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*
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* Usually, PreviewAutoCacher caches a user-defined range around the playhead, however there are
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* times they may want certain non-playhead-related time ranges to be cached (i.e. entire sequence
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* or in/out range), so that can be set here.
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*/
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void ForceCacheRange(const TimeRange& range);
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/**
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* @brief Updates the range of frames to auto-cache
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*/
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void SetPlayhead(const rational& playhead);
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/**
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* @brief Clears queue of running jobs
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*
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* Any jobs that haven't run yet are cancelled and will never run. Any jobs that are currently
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* running are cancelled, but may not be finished by the time this function returns. If the
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* jobs must be finished by the time this function returns, set `wait` to TRUE.
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*/
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void ClearQueue(bool wait = false);
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void ClearHashQueue(bool wait = false);
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void ClearVideoQueue(bool wait = false);
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void ClearAudioQueue(bool wait = false);
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void ClearVideoDownloadQueue(bool wait = false);
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void SetColorManager(ColorManager* manager)
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{
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color_manager_ = manager;
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}
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public slots:
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/**
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* @brief Main handler for when the NodeGraph changes
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*/
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void NodeGraphChanged(NodeInput *source);
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private:
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static void GenerateHashes(ViewerOutput* viewer, FrameHashCache *cache, const QVector<rational>& times, qint64 job_time);
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void CopyNodeInputValue(NodeInput* input);
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Node *CopyNodeConnections(Node *src_node);
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void CopyNodeMakeConnection(NodeInput *src_input, NodeInput *dst_input);
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void TryRender();
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/**
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* @brief Process all changes to internal NodeGraph copy
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*
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* PreviewAutoCacher staggers updates to its internal NodeGraph copy, only applying them when the
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* RenderManager is not reading from it. This function is called when such an opportunity arises.
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*/
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void ProcessUpdateQueue();
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bool HasActiveJobs() const;
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QList<NodeInput*> graph_update_queue_;
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QHash<Node*, Node*> copy_map_;
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ViewerOutput* copied_viewer_node_;
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ViewerOutput* viewer_node_;
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bool paused_;
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TimeRange cache_range_;
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bool has_changed_;
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bool use_custom_range_;
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TimeRange custom_autocache_range_;
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TimeRangeList invalidated_video_;
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TimeRangeList invalidated_audio_;
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RenderTicketPtr single_frame_render_;
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QList<QFutureWatcher<void>*> hash_tasks_;
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QMap<RenderTicketWatcher*, TimeRange> audio_tasks_;
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QMap<RenderTicketWatcher*, QByteArray> video_tasks_;
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QMap<RenderTicketWatcher*, QByteArray> video_download_tasks_;
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QVector<QByteArray> currently_caching_hashes_;
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qint64 last_update_time_;
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bool ignore_next_mouse_button_;
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bool video_params_changed_;
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bool audio_params_changed_;
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ColorManager* color_manager_;
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QTimer delayed_requeue_timer_;
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private slots:
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/**
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* @brief Handler for when the NodeGraph reports a video change over a certain time range
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*/
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void VideoInvalidated(const olive::TimeRange &range);
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/**
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* @brief Handler for when the NodeGraph reports a audio change over a certain time range
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*/
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void AudioInvalidated(const olive::TimeRange &range);
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/**
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* @brief Handler for when we have applied all the hashes to the FrameHashCache
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*/
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void HashesProcessed();
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/**
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* @brief Handler for when the RenderManager has returned rendered audio
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*/
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void AudioRendered();
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/**
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* @brief Handler for when the RenderManager has returned rendered video frames
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*/
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void VideoRendered();
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/**
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* @brief Handler for when we've saved a video frame to the cache
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*/
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void VideoDownloaded();
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/**
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* @brief Handler for when a NodeInput has been deleted so we clear it from the queue
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*
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* FIXME: This is hacky. It also might not be necessary anymore with recent changes to the
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* node system, but I haven't tested yet. Either way, PreviewAutoCacher should probably
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* be able to pick up on these sorts of things without such a slot.
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*/
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void QueuedInputRemoved();
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void VideoParamsChanged();
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void AudioParamsChanged();
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void SingleFrameFinished();
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/**
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* @brief Generic function called whenever the frames to render need to be (re)queued
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*/
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void RequeueFrames();
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};
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}
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#endif // AUTOCACHER_H
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