Files
oak-editor/app/widget/timelinewidget/tool/add.cpp
T

106 lines
2.9 KiB
C++

#include "widget/timelinewidget/timelinewidget.h"
#include "core.h"
#include "widget/nodeview/nodeviewundo.h"
TimelineWidget::AddTool::AddTool(TimelineWidget *parent) :
Tool(parent),
ghost_(nullptr)
{
}
void TimelineWidget::AddTool::MousePress(TimelineViewMouseEvent *event)
{
const TrackReference& track = event->GetTrack();
TrackOutput* t = parent()->GetTrackFromReference(track);
if (t && t->IsLocked()) {
return;
}
drag_start_point_ = event->GetFrame();
ghost_ = new TimelineViewGhostItem();
ghost_->SetIn(drag_start_point_);
ghost_->SetOut(drag_start_point_);
ghost_->SetTrack(track);
ghost_->SetYCoords(parent()->GetTrackY(track), parent()->GetTrackHeight(track));
parent()->AddGhost(ghost_);
snap_points_.append(drag_start_point_);
}
void TimelineWidget::AddTool::MouseMove(TimelineViewMouseEvent *event)
{
if (!ghost_) {
return;
}
MouseMoveInternal(event->GetFrame(), event->GetModifiers() & Qt::AltModifier);
}
void TimelineWidget::AddTool::MouseRelease(TimelineViewMouseEvent *event)
{
MouseMove(event);
const TrackReference& track = ghost_->Track();
if (ghost_) {
if (!ghost_->AdjustedLength().isNull()) {
QUndoCommand* command = new QUndoCommand();
ClipBlock* clip = new ClipBlock();
clip->set_length_and_media_out(ghost_->AdjustedLength());
new NodeAddCommand(static_cast<NodeGraph*>(parent()->timeline_node_->parent()),
clip,
command);
new TrackPlaceBlockCommand(parent()->timeline_node_->track_list(track.type()),
track.index(),
clip,
ghost_->GetAdjustedIn(),
command);
Core::instance()->undo_stack()->push(command);
}
parent()->ClearGhosts();
snap_points_.clear();
ghost_ = nullptr;
}
}
void TimelineWidget::AddTool::MouseMoveInternal(const rational &cursor_frame, bool outwards)
{
// Calculate movement
rational movement = cursor_frame - drag_start_point_;
// Snap movement
bool snapped = SnapPoint(snap_points_, &movement);
// If alt is held, our movement goes both ways (outwards)
if (!snapped && outwards) {
// Snap backwards too
movement = -movement;
SnapPoint(snap_points_, &movement);
// We don't need to un-neg here because outwards means all future processing will be done both pos and neg
}
// Validation: Ensure in point never goes below 0
if (movement < -ghost_->In() || (outwards && -movement < -ghost_->In())) {
movement = -ghost_->In();
}
// Make adjustment
if (!movement) {
ghost_->SetInAdjustment(0);
ghost_->SetOutAdjustment(0);
} else if (movement > 0) {
ghost_->SetInAdjustment(outwards ? -movement : 0);
ghost_->SetOutAdjustment(movement);
} else if (movement < 0) {
ghost_->SetInAdjustment(movement);
ghost_->SetOutAdjustment(outwards ? -movement : 0);
}
}