Files
oak-editor/app/node/block/transition/transition.h
T
itsmattkc ae62750d9d various: fix broken transition creation
It's now possible to create transitions! But they're still broken in
a multitude of other ways so plenty more work to do hahahahahahahahaha
2020-07-14 22:31:11 +10:00

78 lines
1.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef TRANSITIONBLOCK_H
#define TRANSITIONBLOCK_H
#include "node/block/block.h"
OLIVE_NAMESPACE_ENTER
class TransitionBlock : public Block
{
public:
TransitionBlock();
virtual Type type() const override;
NodeInput* out_block_input() const;
NodeInput* in_block_input() const;
virtual void Retranslate() override;
rational in_offset() const;
rational out_offset() const;
Block* connected_out_block() const;
Block* connected_in_block() const;
double GetTotalProgress(const rational& time) const;
double GetOutProgress(const rational& time) const;
double GetInProgress(const rational& time) const;
virtual void Hash(QCryptographicHash& hash, const rational &time) const override;
virtual NodeValueTable Value(NodeValueDatabase &value) const override;
protected:
virtual void ShaderJobEvent(NodeValueDatabase &value, ShaderJob& job) const;
private:
double GetInternalTransitionTime(const rational& time) const;
NodeInput* out_block_input_;
NodeInput* in_block_input_;
Block* connected_out_block_;
Block* connected_in_block_;
private slots:
void BlockConnected(NodeEdgePtr edge);
void BlockDisconnected(NodeEdgePtr edge);
};
OLIVE_NAMESPACE_EXIT
#endif // TRANSITIONBLOCK_H