Files
oak-editor/app/node/block/transition/crossdissolve/crossdissolvetransition.h
T
itsmattkc ae62750d9d various: fix broken transition creation
It's now possible to create transitions! But they're still broken in
a multitude of other ways so plenty more work to do hahahahahahahahaha
2020-07-14 22:31:11 +10:00

49 lines
1.3 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef CROSSDISSOLVETRANSITION_H
#define CROSSDISSOLVETRANSITION_H
#include "node/block/transition/transition.h"
OLIVE_NAMESPACE_ENTER
class CrossDissolveTransition : public TransitionBlock
{
public:
CrossDissolveTransition();
virtual Node* copy() const override;
virtual QString Name() const override;
virtual QString id() const override;
virtual QList<CategoryID> Category() const override;
virtual QString Description() const override;
//virtual void Retranslate() override;
virtual ShaderCode GetShaderCode(const QString& shader_id) const override;
};
OLIVE_NAMESPACE_EXIT
#endif // CROSSDISSOLVETRANSITION_H