Compiler hygiene (all platforms): - Silence warnings across the tree: missing override, -Wreorder ctor init, -Wshadow, -Wsign-compare, missing switch cases, unused functions/captures, Qt 6.11 deprecations (QMouseEvent/QDropEvent accessors, qAsConst, Q_FOREACH over non-shared containers, AA_UseHighDpiPixmaps) and the .bak/ backup tree removal. - Fix regressions from the cleanup: missing clip decls in capi/timeline.cpp, plugin.cpp rename fallout, panel setFocus ambiguity, QGraphicsItem::pos vs event->position(), duplicate k_push_button case, boolean test variable. Windows: - Qt portability: CommandLineParser is_set/add_option, QTimeZone systemTimeZone (QTimeZone::LocalTime is 6.11-only), k_progress_* enum. - Linking: stop adding oakengine to OLIVE_LIBRARIES (import lib plus oakengine-obj caused multiple definitions); add OAKENGINE_STATIC so internal consumers no longer reference __imp_* stubs. - oakengine.ver: export olive::Renderer typeinfo so liboakgl.so can be dlopened (Linux), DynamicRenderer no longer dlcloses backend libraries (crash in RenderManager's dtor calling into unmapped memory). - OTIO runtime: copy DLLs next to every binary on Windows instead of relying on PATH (0xc0000135 in gtest discovery). - Headless GL: the runner only has GDI OpenGL 1.1, killing every render worker. Deploy Mesa llvmpipe as opengl32sw.dll (Qt's software-GL channel) with QT_OPENGL=software, and let QT_OPENGL override the AA_UseDesktopOpenGL default. ExportTask fails fast after 8 consecutive undelivered frames instead of segfaulting or grinding forever; FFmpegEncoder::write_frame tolerates null frames. - Tests: GetTempPathA+PID temp dirs, GetLongPathNameA for 8.3 names, forward-slash normalization when comparing project filenames. Linux: - Install libshaderc-dev so oakvulkan compiles GLSL (Vulkan tests). - Accept UNORM floor-or-round (63/64) in the blit ping-pong test. - Skip MainWindow construction test on the offscreen QPA (cannot paint QOpenGLWidget). Also: oak_cli_transcode gets a 300s ctest timeout, worker logs GL context version and LoadGraph/render_frame stages, and docs/plans/eliminate-event-bridge-issues.md (English translation).
133 lines
5.4 KiB
CMake
133 lines
5.4 KiB
CMake
# Oak - Non-Linear Video Editor
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# Copyright (C) 2026 Oak Team
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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# oak-cli: headless command-line consumer of the liboakengine C ABI facade.
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# It is the first real consumer of the facade and therefore links ONLY
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# against liboakengine (which publicly re-exports liboakcore); the source
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# includes only the public oakengine/*.h C headers -- no engine C++ headers,
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# no Qt headers.
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add_executable(oak-cli
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main.cpp
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)
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if (COMMAND oak_copy_otio_runtime)
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oak_copy_otio_runtime(oak-cli)
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endif()
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# oakengine leaves olive::k_app_version to the final executable; the version
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# object library provides it (same as the engine C ABI tests and worker).
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target_sources(oak-cli PRIVATE $<TARGET_OBJECTS:olive-version-obj>)
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target_link_libraries(oak-cli PRIVATE oakengine)
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target_include_directories(oak-cli PRIVATE
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${CMAKE_SOURCE_DIR}/engine/include
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)
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set_target_properties(oak-cli PROPERTIES
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OUTPUT_NAME oak-cli
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)
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if (APPLE)
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# Distribute inside Oak.app/Contents/MacOS next to the other helper
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# binaries (mirrors the oak-render-worker copies in app/CMakeLists.txt).
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add_custom_command(TARGET oak-cli POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_BUNDLE_DIR:olive-editor>/Contents/MacOS
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COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:oak-cli> $<TARGET_BUNDLE_DIR:olive-editor>/Contents/MacOS/
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COMMENT "Copying oak-cli into Oak.app"
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)
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elseif (UNIX)
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install(TARGETS oak-cli RUNTIME DESTINATION bin)
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# liboakengine installs into the platform lib dir (see
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# engine/CMakeLists.txt), resolve it relative to the binary.
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set_target_properties(oak-cli PROPERTIES INSTALL_RPATH "$ORIGIN/../lib")
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endif ()
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if (WIN32)
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# Windows has no RPATH: shared libraries must sit next to the executable
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# (mirrors tests/gtest/CMakeLists.txt).
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add_custom_command(TARGET oak-cli POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:ffmpeg_bridge> $<TARGET_FILE_DIR:oak-cli>
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COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:olivecore> $<TARGET_FILE_DIR:oak-cli>
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COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:oakengine> $<TARGET_FILE_DIR:oak-cli>
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)
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endif ()
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if (BUILD_TESTS)
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enable_testing()
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# info always runs (headless); the output must mention the fixture's
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# sequence name and footage filename.
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add_test(NAME oak_cli_info
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COMMAND oak-cli info ${CMAKE_SOURCE_DIR}/tests/project_with_footage.ove
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)
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set_tests_properties(oak_cli_info PROPERTIES
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PASS_REGULAR_EXPRESSION "Fixture Sequence.*demo\\.mp4"
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)
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# Render smoke test: without a GL render backend oak-cli reports the
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# failure and exits 2, which ctest treats as a skip.
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add_test(NAME oak_cli_render
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COMMAND oak-cli render ${CMAKE_SOURCE_DIR}/tests/project_with_footage.ove 0 1 ${CMAKE_CURRENT_BINARY_DIR}/oak_cli_render_out
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)
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set_tests_properties(oak_cli_render PROPERTIES
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SKIP_RETURN_CODE 2
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)
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# probe is headless and always runs; the output must mention the demo
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# file's 1920x1080 video and 48000 Hz audio.
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add_test(NAME oak_cli_probe
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COMMAND oak-cli probe ${CMAKE_SOURCE_DIR}/tests/demo.mp4
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)
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set_tests_properties(oak_cli_probe PROPERTIES
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PASS_REGULAR_EXPRESSION "1920.*48000"
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)
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# transcode smoke test: full "media in, renders out" round trip to a
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# single H.264 MP4 (the default format); like render it exits 2 without
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# a GL backend (skip). The verify step then checks the file with ffprobe.
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add_test(NAME oak_cli_transcode
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COMMAND oak-cli transcode ${CMAKE_SOURCE_DIR}/tests/demo.mp4 ${CMAKE_CURRENT_BINARY_DIR}/oak_cli_transcode.mp4 960
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)
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set_tests_properties(oak_cli_transcode PROPERTIES
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SKIP_RETURN_CODE 2
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TIMEOUT 300
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)
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add_test(NAME oak_cli_transcode_verify
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COMMAND ${CMAKE_COMMAND} -DOUT=${CMAKE_CURRENT_BINARY_DIR}/oak_cli_transcode.mp4 -P ${CMAKE_CURRENT_SOURCE_DIR}/verify_transcode_mp4.cmake
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)
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set_tests_properties(oak_cli_transcode_verify PROPERTIES
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DEPENDS oak_cli_transcode
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)
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# Same round trip through the PPM+WAV path.
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add_test(NAME oak_cli_transcode_ppm
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COMMAND oak-cli transcode ${CMAKE_SOURCE_DIR}/tests/demo.mp4 ${CMAKE_CURRENT_BINARY_DIR}/oak_cli_transcode_ppm_out 960 --format ppm
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)
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set_tests_properties(oak_cli_transcode_ppm PROPERTIES
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SKIP_RETURN_CODE 2
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)
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# Rendering needs the render worker and the dynamic backend plugins.
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if (TARGET olive-render-worker)
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add_dependencies(oak-cli olive-render-worker)
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endif ()
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if (TARGET oakgl)
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add_dependencies(oak-cli oakgl)
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endif ()
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if (TARGET oakvulkan)
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add_dependencies(oak-cli oakvulkan)
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endif ()
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endif ()
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