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oak-editor/app/widget/nodeview/nodeviewcontext.h
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C++

#ifndef NODEVIEWCONTEXT_H
#define NODEVIEWCONTEXT_H
#include <QGraphicsRectItem>
#include <QGraphicsTextItem>
#include "node/node.h"
#include "nodeviewcommon.h"
#include "nodeviewedge.h"
#include "nodeviewundo.h"
namespace olive {
class NodeViewContext : public QObject, public QGraphicsRectItem
{
Q_OBJECT
public:
NodeViewContext(Node *context, QGraphicsItem *item = nullptr);
Node *GetContext() const
{
return context_;
}
void UpdateRect();
void SetFlowDirection(NodeViewCommon::FlowDirection dir);
void SetCurvedEdges(bool e);
void DeleteSelected(NodeViewDeleteCommand *command);
void Select(const QVector<Node*> &nodes);
QVector<NodeViewItem*> GetSelectedItems() const;
QPointF MapScenePosToNodePosInContext(const QPointF &pos) const;
virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = nullptr) override;
public slots:
void AddChild(Node *node);
void SetChildPosition(Node *node, const QPointF &pos);
void RemoveChild(Node *node);
void ChildInputConnected(Node *output, const NodeInput& input);
bool ChildInputDisconnected(Node *output, const NodeInput& input);
protected:
virtual QVariant itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value) override;
virtual void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
private:
NodeViewEdge *AddEdgeInternal(Node *output, const NodeInput& input, NodeViewItem *from, NodeViewItem *to);
Node *context_;
QString lbl_;
NodeViewCommon::FlowDirection flow_dir_;
bool curved_edges_;
int last_titlebar_height_;
QMap<Node*, NodeViewItem*> item_map_;
QVector<NodeViewEdge*> edges_;
};
}
#endif // NODEVIEWCONTEXT_H