Files
oak-editor/app/render/backend/opengl/openglworker.cpp
T
itsmattkc a8fbe686e2 openglrenderer: retrieve frame in each worker thread rather than in the proxy thread
Since we now have decoders in each thread, we can parallelize by retrieving
frames in each thread as well.
2020-04-11 17:37:00 +10:00

59 lines
1.8 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "openglworker.h"
#include "common/clamp.h"
#include "core.h"
#include "node/block/transition/transition.h"
#include "node/node.h"
#include "openglcolorprocessor.h"
#include "openglrenderfunctions.h"
#include "render/colormanager.h"
#include "render/pixelformat.h"
OLIVE_NAMESPACE_ENTER
OpenGLWorker::OpenGLWorker(VideoRenderFrameCache *frame_cache, QObject *parent) :
VideoRenderWorker(frame_cache, parent)
{
}
void OpenGLWorker::FrameToValue(DecoderPtr decoder, StreamPtr stream, const TimeRange &range, NodeValueTable *table)
{
FramePtr frame = decoder->RetrieveVideo(range.in(), video_params().divider());
if (frame) {
emit RequestFrameToValue(frame, stream, range, table);
}
}
void OpenGLWorker::RunNodeAccelerated(const Node *node, const TimeRange &range, const NodeValueDatabase &input_params, NodeValueTable *output_params)
{
emit RequestRunNodeAccelerated(node, range, input_params, output_params);
}
void OpenGLWorker::TextureToBuffer(const QVariant &tex_in, void *buffer)
{
emit RequestTextureToBuffer(tex_in, buffer);
}
OLIVE_NAMESPACE_EXIT