Files
oak-editor/app/node/external.cpp
T
itsmattkc 6a4dcc673a implemented external xml/shader loading for transitions as well as regular nodes
Transitions are nodes but have a few parameters that are programmatic and always
required. This lets people write external code for transitions as well.
2019-12-17 15:44:13 +11:00

67 lines
1.0 KiB
C++

#include "external.h"
#include <QFile>
ExternalNode::ExternalNode(const QString &xml_meta_filename) :
meta_(xml_meta_filename)
{
foreach (NodeInput* input, meta_.inputs()) {
AddInput(input);
}
}
Node *ExternalNode::copy() const
{
return new ExternalNode(meta_.filename());
}
QString ExternalNode::Name() const
{
return meta_.Name();
}
QString ExternalNode::id() const
{
return meta_.id();
}
QString ExternalNode::Category() const
{
return meta_.Category();
}
QString ExternalNode::Description() const
{
return meta_.Description();
}
void ExternalNode::Retranslate()
{
meta_.Retranslate();
}
bool ExternalNode::IsAccelerated() const
{
return true;
}
QString ExternalNode::AcceleratedCodeVertex() const
{
return meta_.vert_code();
}
QString ExternalNode::AcceleratedCodeFragment() const
{
return meta_.frag_code();
}
int ExternalNode::AcceleratedCodeIterations() const
{
return meta_.iterations();
}
NodeInput *ExternalNode::AcceleratedCodeIterativeInput() const
{
return meta_.iteration_input();
}