Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
122 lines
3.3 KiB
C++
122 lines
3.3 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_TRANSITIONBLOCK_H
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#define OAK_TRANSITIONBLOCK_H
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#include "node/block/block.h"
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namespace olive
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{
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class ClipBlock;
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class TransitionBlock : public Block {
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Q_OBJECT
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public:
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TransitionBlock();
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virtual void retranslate() override;
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Rational in_offset() const;
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Rational out_offset() const;
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/**
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* @brief Return the "middle point" of the transition, relative to the transition
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*
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* Used to calculate in/out offsets.
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*
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* 0 means the center of the transition is right in the middle and the in and out offsets will
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* be equal.
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*/
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Rational offset_center() const;
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void set_offset_center(const Rational &r);
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void set_offsets_and_length(const Rational &in_offset,
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const Rational &out_offset);
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bool is_dual_transition() const
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{
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return connected_out_block() && connected_in_block();
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}
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Block *connected_out_block() const;
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Block *connected_in_block() const;
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double get_total_progress(const double &time) const;
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double get_out_progress(const double &time) const;
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double get_in_progress(const double &time) const;
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virtual void value(const NodeValueRow &value, const NodeGlobals &globals,
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NodeValueTable *table) const override;
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virtual void invalidate_cache(
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const TimeRange &range, const QString &from, int element = -1,
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InvalidateCacheOptions options = InvalidateCacheOptions()) override;
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static const QString k_out_block_input;
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static const QString k_in_block_input;
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static const QString k_curve_input;
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static const QString k_center_input;
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protected:
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virtual void ShaderJobEvent(const NodeValueRow &value, ShaderJob *job) const
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{
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}
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virtual void SampleJobEvent(const SampleBuffer &from_samples,
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const SampleBuffer &to_samples,
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SampleBuffer &out_samples, double time_in) const
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{
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}
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double transform_curve(double linear) const;
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virtual void InputConnectedEvent(const QString &input, int element,
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Node *output) override;
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virtual void InputDisconnectedEvent(const QString &input, int element,
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Node *output) override;
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virtual TimeRange input_time_adjustment(const QString &input, int element,
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const TimeRange &input_time,
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bool clamp) const override;
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virtual TimeRange
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output_time_adjustment(const QString &input, int element,
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const TimeRange &input_time) const override;
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private:
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enum CurveType { k_linear, k_exponential, k_logarithmic };
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double get_internal_transition_time(const double &time) const;
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void insert_transition_times(AcceleratedJob *job, const double &time) const;
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ClipBlock *connected_out_block_;
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ClipBlock *connected_in_block_;
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};
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}
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#endif // OAK_TRANSITIONBLOCK_H
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