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oak-editor/global/global.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OLIVEGLOBAL_H
#define OLIVEGLOBAL_H
#include <memory>
#include "undo/undo.h"
#include <QTimer>
#include <QFile>
#include <QTranslator>
/**
* @brief The Olive Global class
*
* A resource for various global functions used throughout Olive.
*/
class OliveGlobal : public QObject {
Q_OBJECT
public:
/**
* @brief OliveGlobal Constructor
*
* Creates Olive Global object. Also sets some default runtime settings and the application name.
*/
OliveGlobal();
/**
* @brief Returns the file dialog filter used when interfacing with Olive project files.
*
* @return The file filter string used by QFileDialog to limit the files shown to Olive (*.ove) files.
*/
const QString& get_project_file_filter();
/**
* @brief Change the current active project filename
*
* Triggered to change the current active project filename. Call this before calling any internal project
* saving or loading functions in order to set which file to work with (OliveGlobal::open_project() and
* OliveGlobal::save_project_as() do this automatically). Also updates the main window title to reflect the
* project filename.
*
* @param s
*
* The URL of the project file to work with. Can be an empty string, in which case Olive will treat the project
* as an unsaved project.
*/
void update_project_filename(const QString& s);
/**
* @brief Check whether an auto-recovery file exists and ask the user if they want to load it.
*
* Usually called on initialization. Checks if an auto-recovery file exists (meaning the last session of Olive
* didn't close correctly). If it finds one, asks the user if they want to load it. If so, loads the auto-recovery
* project.
*/
void check_for_autorecovery_file();
/**
* @brief Get whether the project is currently being rendered or not. Useful for determining whether to treat the
* render as online or offline.
*
* @return
*
* TRUE if the project is being exported, FALSE if not.
*/
bool is_exporting();
/**
* @brief Set the application state depending on if the user is exporting a video
*
* Some background functions shouldn't run while Olive is exporting a video. This function will disable/enable them
* as necessary.
*
* The current functions are as follows:
* * Auto-recovery interval. Olive saves an auto-recovery just before exporting anyway and seeing as the user
* cannot make changes while rendering, there's no reason to continue saving auto-recovery files.
* * Audio device playback. Olive uses the same internal audio buffer for exporting as it does for playback, but
* this buffer does not need to be forwarded to the output device when exporting.
*
* @param rendering
*
* **TRUE** if Olive is about to export a video. **FALSE** if Olive has finished exporting.
*/
void set_export_state(bool rendering);
/**
* @brief Set the application's "modified" state
*
* Primarily controls whether the application prompts the user to save the project upon closing or not. Also
* technically controls whether to create autorecovery files as they'll only be generated if there are unsaved
* changes.
*
* @param modified
*
* TRUE if the project has been modified, FALSE if it has not.
*/
void set_modified(bool modified);
/**
* @brief Get application's current "modified" state
*
* Currently just a wrapper around MainWindow::isWindowModified(), but use this instead in case it changes.
* This value is used to determine whether the currently open project has unsaved changes.
*
* @return
*
* TRUE if the project has been modified since the last save.
*/
bool is_modified();
/**
* @brief Set a project to load just after launching
*
* Called by main() if Olive was called with a project file as a running argument. Sets up Olive to load the
* specified project once its finished initializing.
*
* @param s
*
* The URL of the project file to load.
*/
void load_project_on_launch(const QString& s);
/**
* @brief Retrieves the URL of the config file containing the autorecovery projects
* @return The URL as a string
*/
QString get_recent_project_list_file();
/**
* @brief (Re)load translation file from olive::config
*/
void load_translation_from_config();
/**
* @brief Set native UI styling on a given widget
*
* @param w
*
* The widget to set styling on.
*/
static void SetNativeStyling(QWidget* w);
/**
* @brief Adds a project URL to the recent projects list
*
* @param url
*
* The project URL to add
*/
void add_recent_project(const QString& url);
/**
* @brief Load recent projects from file
*
* Should be called on application startup.
*/
void load_recent_projects();
/**
* @brief Total count of recent projects
*
* @return
*
* Number of recent projects in the list
*/
int recent_project_count();
/**
* @brief Get the recent project at a given index
*
* @param index
*
* @return
*
* The recent project at index
*/
const QString& recent_project(int index);
/**
* @brief Retrieves the filename of the autorecovery file to save to during this session
*
* @return
*
* A URL pointing to the autorecovery file
*/
const QString& get_autorecovery_filename();
/**
* @brief Returns whether a Sequence is currently active or not, and optionally displays a messagebox if not
*
* Checks whether a Sequence is active and can display a messagebox if not to inform users to make one active in
* order to perform said action.
*
* @return
*
* TRUE if there is an active Sequence, FALSE if not.
*/
bool CheckForActiveSequence(bool show_msg = true);
void ShowEffectMenu(EffectType type, olive::TrackType subtype, const QVector<Clip*> selected_clips);
public slots:
/**
* @brief Undo user's last action
*/
void undo();
/**
* @brief Redo user's last action
*/
void redo();
/**
* @brief Paste contents of clipboard
*
* Pastes contents of clipboard. Seeing as several types of data can be copied into the clipboard, this
* function will automatically determine what type of data is in the clipboard and paste it in the correct
* location (e.g. clip data will go to the Timeline, effect data will go to Effect Controls).
*/
void paste();
/**
* @brief Paste contents of clipboard, making space for it when possible
*
* Pastes contents of clipboard (same as paste()). If the clipboard contains clip data, the clips are cut at the
* current playhead and ripple forward to make space for the clips in the clipboard. Can be considered
* semi-non-destructive as a result (as opposed to paste() overwriting clips). If the clipboard contains effect
* data, the functionality is identical to paste().
*/
void paste_insert();
/**
* @brief Create new project.
*
* Confirms whether the current project can be closed, and if so, clears all current project data and resets
* program state. Standard `File > New` behavior.
*/
void new_project();
/**
* @brief Open a project from file.
*
* Confirms whether the current project can be closed, and if so, shows an open file dialog to allow the user to
* select a project file and then triggers a project load with it.
*/
void OpenProject();
/**
* @brief Import project from file
*
* Imports an Olive project into the current project, effectively merging them.
*
* @param fn
*
* The filename of the project to import.
*/
void ImportProject(const QString& fn);
/**
* @brief Open recent project from list
*
* Triggers a project load from the internal recent projects list.
*
* @param index
*
* Index in the list of the project file to load
*/
void open_recent(int index);
/**
* @brief Shows a save file dialog and saves the project as the resulting filename
*
* Shows a save file dialog for the user to save their current project as a different filename from the current
* one. Also triggered by save_project() if the file hasn't been saved yet.
*
* @return **TRUE** if the user saved the project. **FALSE** if they cancelled out of the save file dialog. Useful
* if a user is closing an unsaved project, clicks "Yes" to save, we know if they actually saved or not and won't
* continue closing the project if they didn't.
*/
bool save_project_as();
/**
* @brief Saves the current project to file
*
* If the project has been saved already, this function will overwrite the project file with the current project
* data. Calls save_project_as() if the file has not been saved before.
*
* @return **TRUE** if the project has been saved before and was successfully overwritten. Otherwise returns the
* value of save_project_as(). Useful if the user closing an unsaved project, clicks "Yes" to save, we know if they
* actually saved or not and won't continue closing the project if they didn't.
*/
bool save_project();
/**
* @brief Determine whether the current project can be closed.
*
* Queried any time the current project is going to be closed (e.g. starting a new project, loading a project,
* exiting Olive, etc.) If the project has unsaved changes, this function asks the user whether they want to save or
* not. If the user does, calls save_project() (which may in turn call save_project_as() if the project has never
* been saved).
*
* @return **TRUE** if the project can be closed. FALSE if not. If the project does NOT have unsaved changes, always
* returns **TRUE**. If it does and the user clicks YES, this returns the result of save_project(). If the user
* clicks NO, this returns **TRUE**. If the user clicks CANCEL, this returns **FALSE**.
*/
bool can_close_project();
/**
* @brief Opens the NewSequenceDialog to create a new Sequence
*/
void open_new_sequence_dialog();
/**
* @brief Open a file dialog for importing files into the project
*/
void open_import_dialog();
/**
* @brief Open the Export dialog to trigger an export of the current sequence.
*/
void open_export_dialog();
/**
* @brief Open the About Olive dialog.
*/
void open_about_dialog();
/**
* @brief Open the Debug Log window.
*/
void open_debug_log();
/**
* @brief Open the Speed/Duration dialog.
*/
void open_speed_dialog();
/**
* @brief Open the auto-cut silence dialog.
*/
void open_autocut_silence_dialog();
/**
* @brief Open the Action Search overlay.
*/
void open_action_search();
/**
* @brief Clears the current undo stack.
*
* Clears all current commands in the undo stack. Mostly used for debugging.
*/
void clear_undo_stack();
/**
* @brief Function called when Olive has finished starting up
*
* Sets up some last things for Olive that must be run after Olive has completed initialization. If a project was
* loaded as a command line argument, it's loaded here.
*/
void finished_initialize();
/**
* @brief Save an auto-recovery file of the current project.
*
* Call this function to save the current state of the project as an auto-recovery project. Called regularly by
* `autorecovery_timer`.
*/
void save_autorecovery_file();
/**
* @brief Opens the Preferences dialog
*/
void open_preferences();
/**
* @brief Clear the recent projects list
*
* Also saves the cleared recent projects to the config file making it permanent.
*/
void clear_recent_projects();
/**
* @brief Slot for when the primary sequence has changed.
*
* Usually by opening a sequence or bringing a corresponding
* Timeline widget on top.
*/
void PrimarySequenceChanged();
private:
/**
* @brief Internal function to handle loading a project from file
*
* Start loading a project. Doesn't check if the current project can be closed, doesn't check if the project exists.
* In most cases, you'll want open_project() to be end-user friendly.
*
* @param fn
*
* The URL to the project to load.
*
* @param autorecovery
*
* Whether this file is an autorecovery file. If it is, after the load Olive will set the project URL to a new file
* beside the original project file so that it does not overwrite the original and so that the user is not working
* on the autorecovery project in Olive's application data directory.
*/
void OpenProjectWorker(QString fn, bool autorecovery);
/**
* @brief Create a LoadDialog and start a LoadThread to load data from a project
*
* Loads data from an Olive project file creating a LoadDialog to show visual information and a LoadThread to load
* outside of the main/GUI thread.
*
* All project loading functions eventually lead to this one and there's no reason to use it directly. Instead use
* one of the following functions:
*
* * OpenProject() - to check if the current project can be closed and prompt the user for the new project file
* * OpenProjectWorker() - if you already have the filename and wish to close the current project and open it
* * ImportProject() - to import a project file into this one, effectively merging them both
*
* @param fn
*
* The URL of the project file to open
*
* @param autorecovery
*
* TRUE if this file is an autorecovery file, in which case it's loaded slightly differently
*
* @param clear
*
* TRUE if the current project should be closed before opening, FALSE if the project should be imported into the
* currently open one.
*/
void LoadProject(const QString& fn, bool autorecovery);
/**
* @brief Indiscriminately clear the project without prompting the user
*
* Will clear the entire project without prompting to save. This is dangerous, use new_project() instead for
* anything initiated by the user.
*/
void ClearProject();
/**
* @brief Saves current recent project list to the configuration file
*
* This should be called whenever the recent projects change so the changes can be persistent.
*/
void save_recent_projects();
/**
* @brief Internal pasting function
*/
void PasteInternal(Sequence* s, bool insert);
/**
* @brief File filter used for any file dialogs relating to Olive project files.
*/
QString project_file_filter;
/**
* @brief Regular interval to save an auto-recovery project.
*/
QTimer autorecovery_timer;
/**
* @brief Internal variable set to **TRUE** by main() if a project file was set as an argument
*/
bool enable_load_project_on_init;
/**
* @brief Internal translator object that interfaces with the currently loaded language file
*/
std::unique_ptr<QTranslator> translator;
/**
* @brief Internal variable for whether the project has changed since the last autorecovery
*
* Set by set_modified(), which should be called alongside any change made to the project file and is "unset" when
* an autorecovery file is made. Provides an extra layer of abstraction from the application "modified" state to
* prevents an autorecovery file saving multiple times if the project hasn't actually changed since the last
* autorecovery, but still hasn't been saved into the original file yet.
*/
bool changed_since_last_autorecovery;
/**
* @brief Internal variable for rendering state (set by set_rendering_state() and accessed by is_rendering() ).
*/
bool rendering_;
/**
* @brief Internal variable for the filename to the autorecovery project file
*/
QString autorecovery_filename;
/**
* @brief Internal list of recent projects
*/
QStringList recent_projects;
/**
* @brief Internal array of selected clips that a menu created by ShowEffectMenu will act on
*/
QVector<Clip*> effect_menu_selected_clips;
private slots:
/**
* @brief Receiver for a menu initiated by ShowEffectMenu
*
* Adds the selected effect/node to the clips in
*
* @param q
*/
void EffectMenuAction(QAction* q);
};
namespace olive {
/**
* @brief Object resource for various global functions used throughout Olive
*/
extern std::unique_ptr<OliveGlobal> Global;
/**
* @brief Currently active project filename
*
* Filename for the currently active project. Empty means the file has not
* been saved yet.
*/
extern QString ActiveProjectFilename;
/**
* @brief Current application name
*/
extern QString AppName;
}
#endif // OLIVEGLOBAL_H