Files
oak-editor/effects/shaders/need checking/posterize.frag
T
2019-03-28 21:43:05 +11:00

13 lines
298 B
GLSL

uniform float gamma_cent; // 0.6
uniform float numColors; // 8.0
vec4 process(vec4 color) {
float gamma = gamma_cent*0.01;
vec3 c = color.rgb;
c = pow(c, vec3(gamma, gamma, gamma));
c = c * numColors;
c = floor(c);
c = c / numColors;
c = pow(c, vec3(1.0/gamma));
return vec4(c, color.a);
}