Files
oak-editor/effects/shaders/need checking/invert.frag
T
2019-03-28 21:43:05 +11:00

7 lines
188 B
GLSL

uniform float amount;
vec4 process(vec4 col) {
float amount_val = amount * 0.01;
vec3 color = col.rgb+((vec3(1.0)-col.rgb-col.rgb)*vec3(amount_val));
return vec4(color, col.a);
}