7 lines
188 B
GLSL
7 lines
188 B
GLSL
uniform float amount;
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vec4 process(vec4 col) {
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float amount_val = amount * 0.01;
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vec3 color = col.rgb+((vec3(1.0)-col.rgb-col.rgb)*vec3(amount_val));
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return vec4(color, col.a);
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} |